(svn r15806) -Codechange: pass both left and right to the vehicle details drawing functions instead of only the left.
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@@ -1275,10 +1275,10 @@ static const StringID _vehicle_translation_table[][4] = {
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extern int GetTrainDetailsWndVScroll(VehicleID veh_id, byte det_tab);
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extern void DrawTrainDetails(const Vehicle *v, int x, int y, int vscroll_pos, uint16 vscroll_cap, byte det_tab);
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extern void DrawRoadVehDetails(const Vehicle *v, int x, int y);
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extern void DrawShipDetails(const Vehicle *v, int x, int y);
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extern void DrawAircraftDetails(const Vehicle *v, int x, int y);
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extern void DrawTrainDetails(const Vehicle *v, int left, int right, int y, int vscroll_pos, uint16 vscroll_cap, byte det_tab);
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extern void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y);
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extern void DrawShipDetails(const Vehicle *v, int left, int right, int y);
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extern void DrawAircraftDetails(const Vehicle *v, int left, int right, int y);
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struct VehicleDetailsWindow : Window {
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int tab;
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@@ -1359,22 +1359,23 @@ struct VehicleDetailsWindow : Window {
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}
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/**
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* Draw the details for the given vehicle at the position (x, y) of the Details windows
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* Draw the details for the given vehicle at the position of the Details windows
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*
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* @param v current vehicle
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* @param x The x coordinate
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* @param y The y coordinate
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* @param v current vehicle
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* @param left The left most coordinate to draw
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* @param right The right most coordinate to draw
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* @param y The y coordinate
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* @param vscroll_pos (train only)
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* @param vscroll_cap (train only)
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* @param det_tab (train only)
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*/
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static void DrawVehicleDetails(const Vehicle *v, int x, int y, int vscroll_pos, uint vscroll_cap, byte det_tab)
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static void DrawVehicleDetails(const Vehicle *v, int left, int right, int y, int vscroll_pos, uint vscroll_cap, byte det_tab)
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{
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switch (v->type) {
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case VEH_TRAIN: DrawTrainDetails(v, x, y, vscroll_pos, vscroll_cap, det_tab); break;
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case VEH_ROAD: DrawRoadVehDetails(v, x, y); break;
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case VEH_SHIP: DrawShipDetails(v, x, y); break;
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case VEH_AIRCRAFT: DrawAircraftDetails(v, x, y); break;
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case VEH_TRAIN: DrawTrainDetails(v, left, right, y, vscroll_pos, vscroll_cap, det_tab); break;
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case VEH_ROAD: DrawRoadVehDetails(v, left, right, y); break;
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case VEH_SHIP: DrawShipDetails(v, left, right, y); break;
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case VEH_AIRCRAFT: DrawAircraftDetails(v, left, right, y); break;
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default: NOT_REACHED();
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}
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}
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@@ -1457,14 +1458,14 @@ struct VehicleDetailsWindow : Window {
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switch (v->type) {
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case VEH_TRAIN:
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DrawVehicleDetails(v, 2, 57, this->vscroll.pos, this->vscroll.cap, det_tab);
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DrawVehicleDetails(v, 2, this->width - 2, 57, this->vscroll.pos, this->vscroll.cap, det_tab);
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break;
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case VEH_ROAD:
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case VEH_SHIP:
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case VEH_AIRCRAFT:
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DrawVehicleImage(v, 3, 57, INVALID_VEHICLE, 0, 0);
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DrawVehicleDetails(v, 75, 57, this->vscroll.pos, this->vscroll.cap, det_tab);
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DrawVehicleDetails(v, 75, this->width - 2, 57, this->vscroll.pos, this->vscroll.cap, det_tab);
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break;
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default: NOT_REACHED();
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