Fix broken-down aircraft stuck at 0 speed on load.
Bump improved breakdowns version.
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@@ -2856,6 +2856,21 @@ bool AfterLoadGame()
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}
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}
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}
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if (!SlXvIsFeaturePresent(XSLFI_IMPROVED_BREAKDOWNS, 4)) {
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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switch(v->type) {
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case VEH_AIRCRAFT:
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if (v->breakdown_type == BREAKDOWN_AIRCRAFT_SPEED && v->breakdown_severity == 0) {
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v->breakdown_severity = max(1, min(v->vcache.cached_max_speed >> 4, 255));
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}
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break;
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default:
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break;
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}
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}
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}
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/* The road owner of standard road stops was not properly accounted for. */
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if (IsSavegameVersionBefore(172)) {
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@@ -45,7 +45,7 @@ std::vector<uint32> _sl_xv_discardable_chunk_ids; ///< list of chunks
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static const uint32 _sl_xv_slxi_chunk_version = 0; ///< current version os SLXI chunk
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const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_IMPROVED_BREAKDOWNS, XSCF_NULL, 3, 3, "improved_breakdowns", NULL, NULL, NULL },
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{ XSLFI_IMPROVED_BREAKDOWNS, XSCF_NULL, 4, 4, "improved_breakdowns", NULL, NULL, NULL },
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{ XSLFI_NULL, XSCF_NULL, 0, 0, NULL, NULL, NULL, NULL },// This is the end marker
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};
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