Adjust signal on bridge/tunnel map bits, rename accessors, add docs.
Use same bit to store red/green state for entrances and exits. No longer re-use exit bit to store red/green state of entrance. Avoid modifying the M2 of tunnel entrances/exits. Rename and rationalise map accessor functions. Document bits used in landscape HTML docs.
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@@ -1166,15 +1166,13 @@ static void DrawTunnelBridgeRampSignal(const TileInfo *ti)
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SignalType type = SIGTYPE_NORMAL;
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bool is_green;
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bool is_green = (GetTunnelBridgeSignalState(ti->tile) == SIGNAL_STATE_GREEN);
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bool show_exit;
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if (IsTunnelBridgeExit(ti->tile)) {
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is_green = IsTunnelBridgeExitGreen(ti->tile);
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if (IsTunnelBridgeSignalSimulationExit(ti->tile)) {
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show_exit = true;
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position ^= 1;
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if (IsTunnelBridgePBS(ti->tile)) type = SIGTYPE_PBS_ONEWAY;
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} else {
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is_green = IsTunnelBridgeWithSignGreen(ti->tile);
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show_exit = false;
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}
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@@ -1369,7 +1367,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x + BB_data[4], ti->y + BB_data[5], BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
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/* Draw signals for tunnel. */
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if (HasWormholeSignals(ti->tile)) DrawTunnelBridgeRampSignal(ti);
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if (IsTunnelBridgeWithSignalSimulation(ti->tile)) DrawTunnelBridgeRampSignal(ti);
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DrawBridgeMiddle(ti);
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} else { // IsBridge(ti->tile)
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@@ -1479,7 +1477,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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}
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/* Draw signals for bridge. */
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if (HasWormholeSignals(ti->tile)) DrawTunnelBridgeRampSignal(ti);
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if (IsTunnelBridgeWithSignalSimulation(ti->tile)) DrawTunnelBridgeRampSignal(ti);
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DrawBridgeMiddle(ti);
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}
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@@ -1616,7 +1614,7 @@ void DrawBridgeMiddle(const TileInfo *ti)
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}
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if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && !IsInvisibilitySet(TO_BRIDGES) && HasTunnelBridgeReservation(rampnorth)
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&& !HasWormholeSignals(rampnorth)) {
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&& !IsTunnelBridgeWithSignalSimulation(rampnorth)) {
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if (rti->UsesOverlay()) {
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SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
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AddSortableSpriteToDraw(overlay + RTO_X + axis, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
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@@ -1630,8 +1628,8 @@ void DrawBridgeMiddle(const TileInfo *ti)
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if (HasCatenaryDrawn(GetRailType(rampsouth))) {
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DrawCatenaryOnBridge(ti);
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}
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if (HasWormholeSignals(rampsouth)) {
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IsTunnelBridgeExit(rampsouth) ? DrawBrigeSignalOnMiddlePart(ti, rampnorth, z): DrawBrigeSignalOnMiddlePart(ti, rampsouth, z);
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if (IsTunnelBridgeWithSignalSimulation(rampsouth)) {
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IsTunnelBridgeSignalSimulationExit(rampsouth) ? DrawBrigeSignalOnMiddlePart(ti, rampnorth, z): DrawBrigeSignalOnMiddlePart(ti, rampsouth, z);
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}
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}
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@@ -1721,9 +1719,9 @@ static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
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TransportType tt = GetTunnelBridgeTransportType(tile);
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if (IsTunnel(tile)) {
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td->str = (tt == TRANSPORT_RAIL) ? HasWormholeSignals(tile) ? STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_SIGNAL : STR_LAI_TUNNEL_DESCRIPTION_RAILROAD : STR_LAI_TUNNEL_DESCRIPTION_ROAD;
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td->str = (tt == TRANSPORT_RAIL) ? IsTunnelBridgeWithSignalSimulation(tile) ? STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_SIGNAL : STR_LAI_TUNNEL_DESCRIPTION_RAILROAD : STR_LAI_TUNNEL_DESCRIPTION_ROAD;
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} else { // IsBridge(tile)
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td->str = (tt == TRANSPORT_WATER) ? STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT : HasWormholeSignals(tile) ? STR_LAI_BRIDGE_DESCRIPTION_RAILROAD_SIGNAL : GetBridgeSpec(GetBridgeType(tile))->transport_name[tt];
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td->str = (tt == TRANSPORT_WATER) ? STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT : IsTunnelBridgeWithSignalSimulation(tile) ? STR_LAI_BRIDGE_DESCRIPTION_RAILROAD_SIGNAL : GetBridgeSpec(GetBridgeType(tile))->transport_name[tt];
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}
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td->owner[0] = GetTileOwner(tile);
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