Merge branch 'master' into jgrpp
# Conflicts: # cmake/CompileFlags.cmake # src/3rdparty/squirrel/squirrel/sqclosure.h # src/3rdparty/squirrel/squirrel/sqobject.h # src/3rdparty/squirrel/squirrel/sqvm.h # src/aircraft.h # src/airport_gui.cpp # src/blitter/32bpp_sse_func.hpp # src/blitter/null.hpp # src/bridge_gui.cpp # src/build_vehicle_gui.cpp # src/cargotype.h # src/cheat_gui.cpp # src/command.cpp # src/command_func.h # src/company_gui.cpp # src/console_gui.cpp # src/date_gui.cpp # src/depot_gui.cpp # src/dock_gui.cpp # src/economy.cpp # src/error_gui.cpp # src/fileio.cpp # src/fios.cpp # src/fios_gui.cpp # src/fontcache/spritefontcache.h # src/framerate_gui.cpp # src/game/game_text.cpp # src/gamelog.cpp # src/genworld_gui.cpp # src/gfx_layout_fallback.cpp # src/group_gui.cpp # src/highscore_gui.cpp # src/hotkeys.cpp # src/industry_cmd.cpp # src/industry_gui.cpp # src/landscape.cpp # src/main_gui.cpp # src/misc_cmd.cpp # src/misc_gui.cpp # src/network/core/tcp_game.cpp # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/network/network_server.h # src/newgrf_airport.cpp # src/newgrf_airport.h # src/newgrf_airporttiles.cpp # src/newgrf_airporttiles.h # src/newgrf_animation_base.h # src/newgrf_canal.cpp # src/newgrf_commons.h # src/newgrf_config.cpp # src/newgrf_debug_gui.cpp # src/newgrf_engine.cpp # src/newgrf_engine.h # src/newgrf_generic.cpp # src/newgrf_gui.cpp # src/newgrf_house.cpp # src/newgrf_house.h # src/newgrf_industries.cpp # src/newgrf_industries.h # src/newgrf_industrytiles.cpp # src/newgrf_industrytiles.h # src/newgrf_object.cpp # src/newgrf_object.h # src/newgrf_railtype.cpp # src/newgrf_railtype.h # src/newgrf_roadstop.cpp # src/newgrf_roadstop.h # src/newgrf_roadtype.cpp # src/newgrf_roadtype.h # src/newgrf_spritegroup.cpp # src/newgrf_spritegroup.h # src/newgrf_station.cpp # src/newgrf_station.h # src/newgrf_town.cpp # src/newgrf_town.h # src/news_gui.cpp # src/object_gui.cpp # src/order_gui.cpp # src/os/macosx/crashlog_osx.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/os/windows/win32.cpp # src/os/windows/win32_main.cpp # src/pathfinder/npf/npf.cpp # src/pathfinder/npf/queue.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/road_gui.cpp # src/roadveh.h # src/saveload/saveload.cpp # src/screenshot.cpp # src/script/api/script_text.hpp # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_table.cpp # src/signs_cmd.cpp # src/signs_gui.cpp # src/smallmap_gui.cpp # src/smallmap_gui.h # src/spriteloader/grf.hpp # src/station_cmd.cpp # src/station_gui.cpp # src/station_map.h # src/statusbar_gui.cpp # src/stdafx.h # src/strgen/strgen.cpp # src/table/newgrf_debug_data.h # src/terraform_gui.cpp # src/timer/timer_game_calendar.cpp # src/timer/timer_window.cpp # src/town.h # src/town_cmd.cpp # src/town_gui.cpp # src/train_gui.cpp # src/transparency_gui.cpp # src/vehicle_gui.cpp # src/water_cmd.cpp # src/waypoint_cmd.cpp # src/widget.cpp # src/widget_type.h # src/widgets/dropdown.cpp # src/widgets/rail_widget.h # src/widgets/terraform_widget.h # src/window.cpp # src/window_gui.h
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@@ -91,30 +91,30 @@ struct Aircraft FINAL : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
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/** We want to 'destruct' the right class. */
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virtual ~Aircraft() { this->PreDestructor(); }
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void MarkDirty();
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void UpdateDeltaXY();
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ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_AIRCRAFT_REVENUE : EXPENSES_AIRCRAFT_RUN; }
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bool IsPrimaryVehicle() const { return this->IsNormalAircraft(); }
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void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const;
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void MarkDirty() override;
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void UpdateDeltaXY() override;
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ExpensesType GetExpenseType(bool income) const override { return income ? EXPENSES_AIRCRAFT_REVENUE : EXPENSES_AIRCRAFT_RUN; }
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bool IsPrimaryVehicle() const override { return this->IsNormalAircraft(); }
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void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const override;
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Direction GetMapImageDirection() const { return this->First()->direction; }
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int GetDisplaySpeed() const { return this->cur_speed; }
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int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
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int GetSpeedOldUnits() const { return this->vcache.cached_max_speed * 10 / 128; }
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int GetCurrentMaxSpeed() const { return this->GetSpeedOldUnits(); }
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Money GetRunningCost() const;
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int GetDisplaySpeed() const override { return this->cur_speed; }
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int GetDisplayMaxSpeed() const override { return this->vcache.cached_max_speed; }
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int GetSpeedOldUnits() const { return this->vcache.cached_max_speed * 10 / 128; }
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int GetCurrentMaxSpeed() const override { return this->GetSpeedOldUnits(); }
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Money GetRunningCost() const override;
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bool IsInDepot() const
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bool IsInDepot() const override
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{
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assert(this->IsPrimaryVehicle());
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return (this->vehstatus & VS_HIDDEN) != 0 && IsHangarTile(this->tile);
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}
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bool Tick();
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void OnNewDay();
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void OnPeriodic();
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uint Crash(bool flooded = false);
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TileIndex GetOrderStationLocation(StationID station);
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ClosestDepot FindClosestDepot();
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bool Tick() override;
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void OnNewDay() override;
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void OnPeriodic() override;
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uint Crash(bool flooded = false) override;
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TileIndex GetOrderStationLocation(StationID station) override;
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ClosestDepot FindClosestDepot() override;
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/**
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* Check if the aircraft type is a normal flying device; eg
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