Merge branch 'master' into jgrpp
# Conflicts: # cmake/CompileFlags.cmake # src/3rdparty/squirrel/squirrel/sqclosure.h # src/3rdparty/squirrel/squirrel/sqobject.h # src/3rdparty/squirrel/squirrel/sqvm.h # src/aircraft.h # src/airport_gui.cpp # src/blitter/32bpp_sse_func.hpp # src/blitter/null.hpp # src/bridge_gui.cpp # src/build_vehicle_gui.cpp # src/cargotype.h # src/cheat_gui.cpp # src/command.cpp # src/command_func.h # src/company_gui.cpp # src/console_gui.cpp # src/date_gui.cpp # src/depot_gui.cpp # src/dock_gui.cpp # src/economy.cpp # src/error_gui.cpp # src/fileio.cpp # src/fios.cpp # src/fios_gui.cpp # src/fontcache/spritefontcache.h # src/framerate_gui.cpp # src/game/game_text.cpp # src/gamelog.cpp # src/genworld_gui.cpp # src/gfx_layout_fallback.cpp # src/group_gui.cpp # src/highscore_gui.cpp # src/hotkeys.cpp # src/industry_cmd.cpp # src/industry_gui.cpp # src/landscape.cpp # src/main_gui.cpp # src/misc_cmd.cpp # src/misc_gui.cpp # src/network/core/tcp_game.cpp # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/network/network_server.h # src/newgrf_airport.cpp # src/newgrf_airport.h # src/newgrf_airporttiles.cpp # src/newgrf_airporttiles.h # src/newgrf_animation_base.h # src/newgrf_canal.cpp # src/newgrf_commons.h # src/newgrf_config.cpp # src/newgrf_debug_gui.cpp # src/newgrf_engine.cpp # src/newgrf_engine.h # src/newgrf_generic.cpp # src/newgrf_gui.cpp # src/newgrf_house.cpp # src/newgrf_house.h # src/newgrf_industries.cpp # src/newgrf_industries.h # src/newgrf_industrytiles.cpp # src/newgrf_industrytiles.h # src/newgrf_object.cpp # src/newgrf_object.h # src/newgrf_railtype.cpp # src/newgrf_railtype.h # src/newgrf_roadstop.cpp # src/newgrf_roadstop.h # src/newgrf_roadtype.cpp # src/newgrf_roadtype.h # src/newgrf_spritegroup.cpp # src/newgrf_spritegroup.h # src/newgrf_station.cpp # src/newgrf_station.h # src/newgrf_town.cpp # src/newgrf_town.h # src/news_gui.cpp # src/object_gui.cpp # src/order_gui.cpp # src/os/macosx/crashlog_osx.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/os/windows/win32.cpp # src/os/windows/win32_main.cpp # src/pathfinder/npf/npf.cpp # src/pathfinder/npf/queue.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/road_gui.cpp # src/roadveh.h # src/saveload/saveload.cpp # src/screenshot.cpp # src/script/api/script_text.hpp # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_table.cpp # src/signs_cmd.cpp # src/signs_gui.cpp # src/smallmap_gui.cpp # src/smallmap_gui.h # src/spriteloader/grf.hpp # src/station_cmd.cpp # src/station_gui.cpp # src/station_map.h # src/statusbar_gui.cpp # src/stdafx.h # src/strgen/strgen.cpp # src/table/newgrf_debug_data.h # src/terraform_gui.cpp # src/timer/timer_game_calendar.cpp # src/timer/timer_window.cpp # src/town.h # src/town_cmd.cpp # src/town_gui.cpp # src/train_gui.cpp # src/transparency_gui.cpp # src/vehicle_gui.cpp # src/water_cmd.cpp # src/waypoint_cmd.cpp # src/widget.cpp # src/widget_type.h # src/widgets/dropdown.cpp # src/widgets/rail_widget.h # src/widgets/terraform_widget.h # src/window.cpp # src/window_gui.h
This commit is contained in:
@@ -206,7 +206,7 @@ Industry::~Industry()
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* Invalidating some stuff after removing item from the pool.
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* @param index index of deleted item
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*/
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void Industry::PostDestructor(size_t index)
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void Industry::PostDestructor(size_t)
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{
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InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, IDIWD_FORCE_REBUILD);
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SetWindowDirty(WC_BUILD_INDUSTRY, 0);
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@@ -385,7 +385,7 @@ static void DrawTile_Industry(TileInfo *ti, DrawTileProcParams params)
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}
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}
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static int GetSlopePixelZ_Industry(TileIndex tile, uint x, uint y, bool ground_vehicle)
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static int GetSlopePixelZ_Industry(TileIndex tile, uint, uint, bool)
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{
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return GetTileMaxPixelZ(tile);
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}
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@@ -993,7 +993,7 @@ static bool ClickTile_Industry(TileIndex tile)
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return true;
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}
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static TrackStatus GetTileTrackStatus_Industry(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
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static TrackStatus GetTileTrackStatus_Industry(TileIndex, TransportType, uint, DiagDirection)
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{
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return 0;
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}
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@@ -1140,10 +1140,9 @@ void PlantRandomFarmField(const Industry *i)
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/**
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* Search callback function for ChopLumberMillTrees
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* @param tile to test
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* @param user_data that is passed by the caller. In this case, nothing
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* @return the result of the test
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*/
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static bool SearchLumberMillTrees(TileIndex tile, void *user_data)
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static bool SearchLumberMillTrees(TileIndex tile, void *)
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{
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if (IsTileType(tile, MP_TREES) && GetTreeGrowth(tile) > 2) { ///< 3 and up means all fully grown trees
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/* found a tree */
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@@ -1168,6 +1167,9 @@ static bool SearchLumberMillTrees(TileIndex tile, void *user_data)
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*/
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static void ChopLumberMillTrees(Industry *i)
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{
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/* Skip production if cargo slot is invalid. */
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if (i->produced_cargo[0] == CT_INVALID) return;
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/* We only want to cut trees if all tiles are completed. */
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for (TileIndex tile_cur : i->location) {
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if (i->TileBelongsToIndustry(tile_cur)) {
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@@ -1184,6 +1186,7 @@ static void ChopLumberMillTrees(Industry *i)
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static void ProduceIndustryGoodsFromRate(Industry *i, bool scale)
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{
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for (size_t j = 0; j < lengthof(i->produced_cargo_waiting); j++) {
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if (i->produced_cargo[j] == CT_INVALID) continue;
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uint amount = i->production_rate[j];
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if (amount != 0 && scale) {
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amount = ScaleQuantity(amount, _settings_game.economy.industry_cargo_scale_factor);
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@@ -1291,10 +1294,9 @@ void OnTick_Industry()
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/**
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* Check the conditions of #CHECK_NOTHING (Always succeeds).
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* @param tile %Tile to perform the checking.
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* @return Succeeded or failed command.
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*/
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static CommandCost CheckNewIndustry_NULL(TileIndex tile)
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static CommandCost CheckNewIndustry_NULL(TileIndex)
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{
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return CommandCost();
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}
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@@ -1660,7 +1662,7 @@ static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int i
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* This function tries to flatten out the land below an industry, without
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* damaging the surroundings too much.
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*/
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static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, const IndustryTileLayout &layout, int type)
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static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, const IndustryTileLayout &layout)
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{
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int max_x = 0;
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int max_y = 0;
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@@ -2074,7 +2076,7 @@ static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, Do
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if (ret.Failed()) return ret;
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if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world &&
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!_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, layout, type)) {
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!_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, layout)) {
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return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
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}
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@@ -2082,7 +2084,7 @@ static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, Do
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if (flags & DC_EXEC) {
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*ip = new Industry(tile);
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if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER | DC_EXEC, layout, type);
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if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER | DC_EXEC, layout);
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DoCreateNewIndustry(*ip, tile, type, layout, layout_index, t, founder, random_initial_bits);
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}
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