Merge branch 'master' into jgrpp
# Conflicts: # cmake/CompileFlags.cmake # src/3rdparty/squirrel/squirrel/sqclosure.h # src/3rdparty/squirrel/squirrel/sqobject.h # src/3rdparty/squirrel/squirrel/sqvm.h # src/aircraft.h # src/airport_gui.cpp # src/blitter/32bpp_sse_func.hpp # src/blitter/null.hpp # src/bridge_gui.cpp # src/build_vehicle_gui.cpp # src/cargotype.h # src/cheat_gui.cpp # src/command.cpp # src/command_func.h # src/company_gui.cpp # src/console_gui.cpp # src/date_gui.cpp # src/depot_gui.cpp # src/dock_gui.cpp # src/economy.cpp # src/error_gui.cpp # src/fileio.cpp # src/fios.cpp # src/fios_gui.cpp # src/fontcache/spritefontcache.h # src/framerate_gui.cpp # src/game/game_text.cpp # src/gamelog.cpp # src/genworld_gui.cpp # src/gfx_layout_fallback.cpp # src/group_gui.cpp # src/highscore_gui.cpp # src/hotkeys.cpp # src/industry_cmd.cpp # src/industry_gui.cpp # src/landscape.cpp # src/main_gui.cpp # src/misc_cmd.cpp # src/misc_gui.cpp # src/network/core/tcp_game.cpp # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/network/network_server.h # src/newgrf_airport.cpp # src/newgrf_airport.h # src/newgrf_airporttiles.cpp # src/newgrf_airporttiles.h # src/newgrf_animation_base.h # src/newgrf_canal.cpp # src/newgrf_commons.h # src/newgrf_config.cpp # src/newgrf_debug_gui.cpp # src/newgrf_engine.cpp # src/newgrf_engine.h # src/newgrf_generic.cpp # src/newgrf_gui.cpp # src/newgrf_house.cpp # src/newgrf_house.h # src/newgrf_industries.cpp # src/newgrf_industries.h # src/newgrf_industrytiles.cpp # src/newgrf_industrytiles.h # src/newgrf_object.cpp # src/newgrf_object.h # src/newgrf_railtype.cpp # src/newgrf_railtype.h # src/newgrf_roadstop.cpp # src/newgrf_roadstop.h # src/newgrf_roadtype.cpp # src/newgrf_roadtype.h # src/newgrf_spritegroup.cpp # src/newgrf_spritegroup.h # src/newgrf_station.cpp # src/newgrf_station.h # src/newgrf_town.cpp # src/newgrf_town.h # src/news_gui.cpp # src/object_gui.cpp # src/order_gui.cpp # src/os/macosx/crashlog_osx.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/os/windows/win32.cpp # src/os/windows/win32_main.cpp # src/pathfinder/npf/npf.cpp # src/pathfinder/npf/queue.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/road_gui.cpp # src/roadveh.h # src/saveload/saveload.cpp # src/screenshot.cpp # src/script/api/script_text.hpp # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_table.cpp # src/signs_cmd.cpp # src/signs_gui.cpp # src/smallmap_gui.cpp # src/smallmap_gui.h # src/spriteloader/grf.hpp # src/station_cmd.cpp # src/station_gui.cpp # src/station_map.h # src/statusbar_gui.cpp # src/stdafx.h # src/strgen/strgen.cpp # src/table/newgrf_debug_data.h # src/terraform_gui.cpp # src/timer/timer_game_calendar.cpp # src/timer/timer_window.cpp # src/town.h # src/town_cmd.cpp # src/town_gui.cpp # src/train_gui.cpp # src/transparency_gui.cpp # src/vehicle_gui.cpp # src/water_cmd.cpp # src/waypoint_cmd.cpp # src/widget.cpp # src/widget_type.h # src/widgets/dropdown.cpp # src/widgets/rail_widget.h # src/widgets/terraform_widget.h # src/window.cpp # src/window_gui.h
This commit is contained in:
@@ -162,7 +162,7 @@ protected:
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class SignalSimpleCondition: public SignalCondition {
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public:
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SignalSimpleCondition(SignalConditionCode code);
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virtual bool Evaluate(SignalVM& vm);
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bool Evaluate(SignalVM& vm) override;
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};
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/** Comparator to use for variable conditions. */
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@@ -209,7 +209,7 @@ public:
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SignalVariableCondition(SignalConditionCode code);
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/// Evaluates the condition
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virtual bool Evaluate(SignalVM &vm);
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bool Evaluate(SignalVM &vm) override;
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};
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/** A condition which is based upon the state of another signal. */
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@@ -222,7 +222,7 @@ class SignalStateCondition: public SignalCondition {
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bool CheckSignalValid();
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void Invalidate();
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virtual bool Evaluate(SignalVM& vm);
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bool Evaluate(SignalVM& vm) override;
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virtual ~SignalStateCondition();
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SignalReference this_sig;
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@@ -240,7 +240,7 @@ class SignalSlotCondition: public SignalConditionComparable {
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bool CheckSlotValid();
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void Invalidate();
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virtual bool Evaluate(SignalVM& vm);
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bool Evaluate(SignalVM& vm) override;
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virtual ~SignalSlotCondition();
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SignalReference this_sig;
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@@ -257,7 +257,7 @@ class SignalCounterCondition: public SignalConditionComparable {
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bool CheckCounterValid();
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void Invalidate();
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virtual bool Evaluate(SignalVM& vm);
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bool Evaluate(SignalVM& vm) override;
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virtual ~SignalCounterCondition();
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SignalReference this_sig;
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@@ -292,7 +292,7 @@ public:
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* vectored to the first instruction; if it is an End instruction, the program
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* will terminate and the signal will be left red.
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*/
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virtual void Evaluate(SignalVM &vm);
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void Evaluate(SignalVM &vm) override;
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/** Links the first and last instructions in the program. Generally only to be
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* called from the SignalProgram constructor.
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@@ -306,14 +306,14 @@ public:
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* This operation, unlike when executed on most instructions, does not destroy
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* the instruction.
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*/
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virtual void Remove();
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void Remove() override;
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/** The next instruction after this one. On the End instruction, this should
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* be nullptr.
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*/
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SignalInstruction *next;
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virtual void SetNext(SignalInstruction *next_insn);
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void SetNext(SignalInstruction *next_insn) override;
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};
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/** If signal instruction. This is perhaps the most important, as without it,
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@@ -350,16 +350,16 @@ public:
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/** Removes the pseudo instruction. Unless you are also removing the If it
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* belongs to, this is nonsense and dangerous.
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*/
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virtual void Remove();
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void Remove() override;
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/** Evaluate the pseudo instruction. This involves vectoring execution to
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* the instruction after the if.
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*/
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virtual void Evaluate(SignalVM &vm);
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void Evaluate(SignalVM &vm) override;
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/** The block to which this instruction belongs */
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SignalIf *block;
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virtual void SetNext(SignalInstruction *next_insn);
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void SetNext(SignalInstruction *next_insn) override;
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};
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public:
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@@ -373,19 +373,19 @@ public:
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void SetCondition(SignalCondition *cond);
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/** Evaluates the If and takes the appropriate branch */
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virtual void Evaluate(SignalVM &vm);
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void Evaluate(SignalVM &vm) override;
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virtual void Insert(SignalInstruction *before_insn);
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void Insert(SignalInstruction *before_insn) override;
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/** Removes the If and all of its children */
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virtual void Remove();
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void Remove() override;
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SignalCondition *condition; ///< The if conditon
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SignalInstruction *if_true; ///< The branch to take if true
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SignalInstruction *if_false; ///< The branch to take if false
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SignalInstruction *after; ///< The branch to take after the If
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virtual void SetNext(SignalInstruction *next_insn);
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void SetNext(SignalInstruction *next_insn) override;
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};
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/** Set signal instruction. This sets the state of the signal and terminates execution */
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@@ -394,8 +394,8 @@ public:
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/// Constructs the instruction and sets the state the signal is to be set to
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SignalSet(SignalProgram *prog, SignalState = SIGNAL_STATE_RED);
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virtual void Evaluate(SignalVM &vm);
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virtual void Remove();
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void Evaluate(SignalVM &vm) override;
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void Remove() override;
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/// The state to set the signal to
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SignalState to_state;
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@@ -403,7 +403,7 @@ public:
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/// The instruction following this one (for the editor)
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SignalInstruction *next;
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virtual void SetNext(SignalInstruction *next_insn);
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void SetNext(SignalInstruction *next_insn) override;
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};
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/// The map type used for looking up signal programs
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