Merge branch 'master' into jgrpp

# Conflicts:
#	cmake/CompileFlags.cmake
#	src/3rdparty/squirrel/squirrel/sqclosure.h
#	src/3rdparty/squirrel/squirrel/sqobject.h
#	src/3rdparty/squirrel/squirrel/sqvm.h
#	src/aircraft.h
#	src/airport_gui.cpp
#	src/blitter/32bpp_sse_func.hpp
#	src/blitter/null.hpp
#	src/bridge_gui.cpp
#	src/build_vehicle_gui.cpp
#	src/cargotype.h
#	src/cheat_gui.cpp
#	src/command.cpp
#	src/command_func.h
#	src/company_gui.cpp
#	src/console_gui.cpp
#	src/date_gui.cpp
#	src/depot_gui.cpp
#	src/dock_gui.cpp
#	src/economy.cpp
#	src/error_gui.cpp
#	src/fileio.cpp
#	src/fios.cpp
#	src/fios_gui.cpp
#	src/fontcache/spritefontcache.h
#	src/framerate_gui.cpp
#	src/game/game_text.cpp
#	src/gamelog.cpp
#	src/genworld_gui.cpp
#	src/gfx_layout_fallback.cpp
#	src/group_gui.cpp
#	src/highscore_gui.cpp
#	src/hotkeys.cpp
#	src/industry_cmd.cpp
#	src/industry_gui.cpp
#	src/landscape.cpp
#	src/main_gui.cpp
#	src/misc_cmd.cpp
#	src/misc_gui.cpp
#	src/network/core/tcp_game.cpp
#	src/network/core/udp.cpp
#	src/network/network_chat_gui.cpp
#	src/network/network_content_gui.cpp
#	src/network/network_gui.cpp
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/newgrf_airport.cpp
#	src/newgrf_airport.h
#	src/newgrf_airporttiles.cpp
#	src/newgrf_airporttiles.h
#	src/newgrf_animation_base.h
#	src/newgrf_canal.cpp
#	src/newgrf_commons.h
#	src/newgrf_config.cpp
#	src/newgrf_debug_gui.cpp
#	src/newgrf_engine.cpp
#	src/newgrf_engine.h
#	src/newgrf_generic.cpp
#	src/newgrf_gui.cpp
#	src/newgrf_house.cpp
#	src/newgrf_house.h
#	src/newgrf_industries.cpp
#	src/newgrf_industries.h
#	src/newgrf_industrytiles.cpp
#	src/newgrf_industrytiles.h
#	src/newgrf_object.cpp
#	src/newgrf_object.h
#	src/newgrf_railtype.cpp
#	src/newgrf_railtype.h
#	src/newgrf_roadstop.cpp
#	src/newgrf_roadstop.h
#	src/newgrf_roadtype.cpp
#	src/newgrf_roadtype.h
#	src/newgrf_spritegroup.cpp
#	src/newgrf_spritegroup.h
#	src/newgrf_station.cpp
#	src/newgrf_station.h
#	src/newgrf_town.cpp
#	src/newgrf_town.h
#	src/news_gui.cpp
#	src/object_gui.cpp
#	src/order_gui.cpp
#	src/os/macosx/crashlog_osx.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/os/windows/crashlog_win.cpp
#	src/os/windows/win32.cpp
#	src/os/windows/win32_main.cpp
#	src/pathfinder/npf/npf.cpp
#	src/pathfinder/npf/queue.cpp
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/road_gui.cpp
#	src/roadveh.h
#	src/saveload/saveload.cpp
#	src/screenshot.cpp
#	src/script/api/script_text.hpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_table.cpp
#	src/signs_cmd.cpp
#	src/signs_gui.cpp
#	src/smallmap_gui.cpp
#	src/smallmap_gui.h
#	src/spriteloader/grf.hpp
#	src/station_cmd.cpp
#	src/station_gui.cpp
#	src/station_map.h
#	src/statusbar_gui.cpp
#	src/stdafx.h
#	src/strgen/strgen.cpp
#	src/table/newgrf_debug_data.h
#	src/terraform_gui.cpp
#	src/timer/timer_game_calendar.cpp
#	src/timer/timer_window.cpp
#	src/town.h
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/train_gui.cpp
#	src/transparency_gui.cpp
#	src/vehicle_gui.cpp
#	src/water_cmd.cpp
#	src/waypoint_cmd.cpp
#	src/widget.cpp
#	src/widget_type.h
#	src/widgets/dropdown.cpp
#	src/widgets/rail_widget.h
#	src/widgets/terraform_widget.h
#	src/window.cpp
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2023-11-20 22:26:57 +00:00
278 changed files with 1680 additions and 1495 deletions

View File

@@ -38,7 +38,7 @@ static const SaveLoad _game_script_desc[] = {
SLEG_VAR("is_random", _game_saveload_is_random, SLE_BOOL),
};
static void SaveReal_GSDT(int *index_ptr)
static void SaveReal_GSDT(int *)
{
GameConfig *config = GameConfig::GetConfig();

View File

@@ -1629,7 +1629,7 @@ void SlObject(void *object, const SaveLoadTable &slt)
* is not known to the code. This means we are going to skip it.
*/
class SlSkipHandler : public SaveLoadHandler {
void Save(void *object) const override
void Save(void *) const override
{
NOT_REACHED();
}
@@ -1685,7 +1685,7 @@ std::vector<SaveLoad> SlTableHeader(const SaveLoadTable &slt)
}
while (true) {
uint8 type;
uint8 type = 0;
SlSaveLoadConv(&type, SLE_UINT8);
if (type == SLE_FILE_END) break;

View File

@@ -97,25 +97,25 @@ public:
* Save the object to disk.
* @param object The object to store.
*/
virtual void Save(void *object) const {}
virtual void Save([[maybe_unused]] void *object) const {}
/**
* Load the object from disk.
* @param object The object to load.
*/
virtual void Load(void *object) const {}
virtual void Load([[maybe_unused]] void *object) const {}
/**
* Similar to load, but used only to validate savegames.
* @param object The object to load.
*/
virtual void LoadCheck(void *object) const {}
virtual void LoadCheck([[maybe_unused]] void *object) const {}
/**
* A post-load callback to fix #SL_REF integers into pointers.
* @param object The object to fix.
*/
virtual void FixPointers(void *object) const {}
virtual void FixPointers([[maybe_unused]] void *object) const {}
/**
* Get the description of the fields in the savegame.
@@ -152,16 +152,16 @@ public:
SaveLoadTable GetDescription() const override { return static_cast<const TImpl *>(this)->description; }
SaveLoadCompatTable GetCompatDescription() const override { return static_cast<const TImpl *>(this)->compat_description; }
virtual void Save(TObject *object) const {}
virtual void Save([[maybe_unused]] TObject *object) const {}
void Save(void *object) const override { this->Save(static_cast<TObject *>(object)); }
virtual void Load(TObject *object) const {}
virtual void Load([[maybe_unused]] TObject *object) const {}
void Load(void *object) const override { this->Load(static_cast<TObject *>(object)); }
virtual void LoadCheck(TObject *object) const {}
virtual void LoadCheck([[maybe_unused]] TObject *object) const {}
void LoadCheck(void *object) const override { this->LoadCheck(static_cast<TObject *>(object)); }
virtual void FixPointers(TObject *object) const {}
virtual void FixPointers([[maybe_unused]] TObject *object) const {}
void FixPointers(void *object) const override { this->FixPointers(static_cast<TObject *>(object)); }
};

View File

@@ -444,13 +444,13 @@ public:
};
inline const static SaveLoadCompatTable compat_description = _station_normal_sl_compat;
void Save(BaseStation *bst) const
void Save(BaseStation *bst) const override
{
if ((bst->facilities & FACIL_WAYPOINT) != 0) return;
SlObject(bst, this->GetDescription());
}
void Load(BaseStation *bst) const
void Load(BaseStation *bst) const override
{
if ((bst->facilities & FACIL_WAYPOINT) != 0) return;
SlObject(bst, this->GetLoadDescription());
@@ -460,7 +460,7 @@ public:
}
}
void FixPointers(BaseStation *bst) const
void FixPointers(BaseStation *bst) const override
{
if ((bst->facilities & FACIL_WAYPOINT) != 0) return;
SlObject(bst, this->GetDescription());
@@ -479,19 +479,19 @@ public:
};
inline const static SaveLoadCompatTable compat_description = _station_waypoint_sl_compat;
void Save(BaseStation *bst) const
void Save(BaseStation *bst) const override
{
if ((bst->facilities & FACIL_WAYPOINT) == 0) return;
SlObject(bst, this->GetDescription());
}
void Load(BaseStation *bst) const
void Load(BaseStation *bst) const override
{
if ((bst->facilities & FACIL_WAYPOINT) == 0) return;
SlObject(bst, this->GetLoadDescription());
}
void FixPointers(BaseStation *bst) const
void FixPointers(BaseStation *bst) const override
{
if ((bst->facilities & FACIL_WAYPOINT) == 0) return;
SlObject(bst, this->GetDescription());

View File

@@ -101,7 +101,7 @@ public:
};
inline const static SaveLoadCompatTable compat_description = _town_acceptance_matrix_sl_compat;
void Load(Town *t) const override
void Load(Town *) const override
{
/* Discard now unused acceptance matrix. */
AcceptanceMatrix dummy;