Merge branch 'master' into jgrpp
# Conflicts: # cmake/CompileFlags.cmake # src/3rdparty/squirrel/squirrel/sqclosure.h # src/3rdparty/squirrel/squirrel/sqobject.h # src/3rdparty/squirrel/squirrel/sqvm.h # src/aircraft.h # src/airport_gui.cpp # src/blitter/32bpp_sse_func.hpp # src/blitter/null.hpp # src/bridge_gui.cpp # src/build_vehicle_gui.cpp # src/cargotype.h # src/cheat_gui.cpp # src/command.cpp # src/command_func.h # src/company_gui.cpp # src/console_gui.cpp # src/date_gui.cpp # src/depot_gui.cpp # src/dock_gui.cpp # src/economy.cpp # src/error_gui.cpp # src/fileio.cpp # src/fios.cpp # src/fios_gui.cpp # src/fontcache/spritefontcache.h # src/framerate_gui.cpp # src/game/game_text.cpp # src/gamelog.cpp # src/genworld_gui.cpp # src/gfx_layout_fallback.cpp # src/group_gui.cpp # src/highscore_gui.cpp # src/hotkeys.cpp # src/industry_cmd.cpp # src/industry_gui.cpp # src/landscape.cpp # src/main_gui.cpp # src/misc_cmd.cpp # src/misc_gui.cpp # src/network/core/tcp_game.cpp # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/network/network_server.h # src/newgrf_airport.cpp # src/newgrf_airport.h # src/newgrf_airporttiles.cpp # src/newgrf_airporttiles.h # src/newgrf_animation_base.h # src/newgrf_canal.cpp # src/newgrf_commons.h # src/newgrf_config.cpp # src/newgrf_debug_gui.cpp # src/newgrf_engine.cpp # src/newgrf_engine.h # src/newgrf_generic.cpp # src/newgrf_gui.cpp # src/newgrf_house.cpp # src/newgrf_house.h # src/newgrf_industries.cpp # src/newgrf_industries.h # src/newgrf_industrytiles.cpp # src/newgrf_industrytiles.h # src/newgrf_object.cpp # src/newgrf_object.h # src/newgrf_railtype.cpp # src/newgrf_railtype.h # src/newgrf_roadstop.cpp # src/newgrf_roadstop.h # src/newgrf_roadtype.cpp # src/newgrf_roadtype.h # src/newgrf_spritegroup.cpp # src/newgrf_spritegroup.h # src/newgrf_station.cpp # src/newgrf_station.h # src/newgrf_town.cpp # src/newgrf_town.h # src/news_gui.cpp # src/object_gui.cpp # src/order_gui.cpp # src/os/macosx/crashlog_osx.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/os/windows/win32.cpp # src/os/windows/win32_main.cpp # src/pathfinder/npf/npf.cpp # src/pathfinder/npf/queue.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/road_gui.cpp # src/roadveh.h # src/saveload/saveload.cpp # src/screenshot.cpp # src/script/api/script_text.hpp # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_table.cpp # src/signs_cmd.cpp # src/signs_gui.cpp # src/smallmap_gui.cpp # src/smallmap_gui.h # src/spriteloader/grf.hpp # src/station_cmd.cpp # src/station_gui.cpp # src/station_map.h # src/statusbar_gui.cpp # src/stdafx.h # src/strgen/strgen.cpp # src/table/newgrf_debug_data.h # src/terraform_gui.cpp # src/timer/timer_game_calendar.cpp # src/timer/timer_window.cpp # src/town.h # src/town_cmd.cpp # src/town_gui.cpp # src/train_gui.cpp # src/transparency_gui.cpp # src/vehicle_gui.cpp # src/water_cmd.cpp # src/waypoint_cmd.cpp # src/widget.cpp # src/widget_type.h # src/widgets/dropdown.cpp # src/widgets/rail_widget.h # src/widgets/terraform_widget.h # src/window.cpp # src/window_gui.h
This commit is contained in:
@@ -103,7 +103,7 @@ struct ScriptListWindow : public Window {
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SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_LIST_CAPTION_GAMESCRIPT : STR_AI_LIST_CAPTION_AI);
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}
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void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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{
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if (widget != WID_SCRL_LIST) return;
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@@ -191,7 +191,7 @@ struct ScriptListWindow : public Window {
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}
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}
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void OnClick(Point pt, int widget, int click_count) override
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void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
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{
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switch (widget) {
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case WID_SCRL_LIST: { // Select one of the Scripts
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@@ -229,7 +229,7 @@ struct ScriptListWindow : public Window {
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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void OnInvalidateData(int data = 0, bool gui_scope = true) override
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void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
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{
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if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) {
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this->Close();
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@@ -357,7 +357,7 @@ struct ScriptSettingsWindow : public Window {
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SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_SETTINGS_CAPTION_GAMESCRIPT : STR_AI_SETTINGS_CAPTION_AI);
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}
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void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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{
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if (widget != WID_SCRS_BACKGROUND) return;
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@@ -436,7 +436,7 @@ struct ScriptSettingsWindow : public Window {
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this->DrawWidgets();
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}
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void OnClick(Point pt, int widget, int click_count) override
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void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
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{
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switch (widget) {
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case WID_SCRS_BACKGROUND: {
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@@ -487,7 +487,7 @@ struct ScriptSettingsWindow : public Window {
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list.emplace_back(new DropDownListStringItem(config_item.labels.find(i)->second, i, false));
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}
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ShowDropDownListAt(this, std::move(list), old_val, -1, wi_rect, COLOUR_ORANGE);
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ShowDropDownListAt(this, std::move(list), old_val, WID_SCRS_SETTING_DROPDOWN, wi_rect, COLOUR_ORANGE);
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}
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}
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} else if (IsInsideMM(x, 0, SETTING_BUTTON_WIDTH)) {
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@@ -541,12 +541,14 @@ struct ScriptSettingsWindow : public Window {
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void OnDropdownSelect(int widget, int index) override
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{
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if (widget != WID_SCRS_SETTING_DROPDOWN) return;
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assert(this->clicked_dropdown);
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SetValue(index);
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}
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void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override
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void OnDropdownClose(Point, int widget, int, bool) override
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{
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if (widget != WID_SCRS_SETTING_DROPDOWN) return;
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/* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
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* the same dropdown button was clicked again, and then not open the dropdown again.
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* So, we only remember that it was closed, and process it on the next OnPaint, which is
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@@ -574,7 +576,7 @@ struct ScriptSettingsWindow : public Window {
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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void OnInvalidateData(int data = 0, bool gui_scope = true) override
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void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
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{
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this->RebuildVisibleSettings();
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HideDropDownMenu(this);
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@@ -657,7 +659,7 @@ struct ScriptTextfileWindow : public TextfileWindow {
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}
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}
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void OnInvalidateData(int data = 0, bool gui_scope = true) override
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void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
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{
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const char *textfile = GetConfig(slot)->GetTextfile(file_type, slot);
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if (textfile == nullptr) {
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@@ -796,7 +798,7 @@ struct ScriptDebugWindow : public Window {
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this->querystrings[WID_SCRD_BREAK_STR_EDIT_BOX] = &this->break_editbox;
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SetWidgetsDisabledState(!this->show_break_box, WID_SCRD_BREAK_STR_ON_OFF_BTN, WID_SCRD_BREAK_STR_EDIT_BOX, WID_SCRD_MATCH_CASE_BTN, WIDGET_LIST_END);
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SetWidgetsDisabledState(!this->show_break_box, WID_SCRD_BREAK_STR_ON_OFF_BTN, WID_SCRD_BREAK_STR_EDIT_BOX, WID_SCRD_MATCH_CASE_BTN);
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/* Restore the break string value from static variable */
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this->break_editbox.text.Assign(this->break_string);
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@@ -805,7 +807,7 @@ struct ScriptDebugWindow : public Window {
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this->InvalidateData(-1);
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}
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void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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{
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if (widget == WID_SCRD_LOG_PANEL) {
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resize->height = FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal;
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@@ -965,7 +967,7 @@ struct ScriptDebugWindow : public Window {
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this->last_vscroll_pos = this->vscroll->GetPosition();
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}
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void OnClick(Point pt, int widget, int click_count) override
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void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
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{
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/* Also called for hotkeys, so check for disabledness */
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if (this->IsWidgetDisabled(widget)) return;
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@@ -1056,7 +1058,7 @@ struct ScriptDebugWindow : public Window {
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* This is the company ID of the AI/GS which wrote a new log message, or -1 in other cases.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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void OnInvalidateData(int data = 0, bool gui_scope = true) override
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void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
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{
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/* If the log message is related to the active company tab, check the break string.
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* This needs to be done in gameloop-scope, so the AI is suspended immediately. */
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