Merge branch 'master' into jgrpp

# Conflicts:
#	cmake/CompileFlags.cmake
#	src/3rdparty/squirrel/squirrel/sqclosure.h
#	src/3rdparty/squirrel/squirrel/sqobject.h
#	src/3rdparty/squirrel/squirrel/sqvm.h
#	src/aircraft.h
#	src/airport_gui.cpp
#	src/blitter/32bpp_sse_func.hpp
#	src/blitter/null.hpp
#	src/bridge_gui.cpp
#	src/build_vehicle_gui.cpp
#	src/cargotype.h
#	src/cheat_gui.cpp
#	src/command.cpp
#	src/command_func.h
#	src/company_gui.cpp
#	src/console_gui.cpp
#	src/date_gui.cpp
#	src/depot_gui.cpp
#	src/dock_gui.cpp
#	src/economy.cpp
#	src/error_gui.cpp
#	src/fileio.cpp
#	src/fios.cpp
#	src/fios_gui.cpp
#	src/fontcache/spritefontcache.h
#	src/framerate_gui.cpp
#	src/game/game_text.cpp
#	src/gamelog.cpp
#	src/genworld_gui.cpp
#	src/gfx_layout_fallback.cpp
#	src/group_gui.cpp
#	src/highscore_gui.cpp
#	src/hotkeys.cpp
#	src/industry_cmd.cpp
#	src/industry_gui.cpp
#	src/landscape.cpp
#	src/main_gui.cpp
#	src/misc_cmd.cpp
#	src/misc_gui.cpp
#	src/network/core/tcp_game.cpp
#	src/network/core/udp.cpp
#	src/network/network_chat_gui.cpp
#	src/network/network_content_gui.cpp
#	src/network/network_gui.cpp
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/newgrf_airport.cpp
#	src/newgrf_airport.h
#	src/newgrf_airporttiles.cpp
#	src/newgrf_airporttiles.h
#	src/newgrf_animation_base.h
#	src/newgrf_canal.cpp
#	src/newgrf_commons.h
#	src/newgrf_config.cpp
#	src/newgrf_debug_gui.cpp
#	src/newgrf_engine.cpp
#	src/newgrf_engine.h
#	src/newgrf_generic.cpp
#	src/newgrf_gui.cpp
#	src/newgrf_house.cpp
#	src/newgrf_house.h
#	src/newgrf_industries.cpp
#	src/newgrf_industries.h
#	src/newgrf_industrytiles.cpp
#	src/newgrf_industrytiles.h
#	src/newgrf_object.cpp
#	src/newgrf_object.h
#	src/newgrf_railtype.cpp
#	src/newgrf_railtype.h
#	src/newgrf_roadstop.cpp
#	src/newgrf_roadstop.h
#	src/newgrf_roadtype.cpp
#	src/newgrf_roadtype.h
#	src/newgrf_spritegroup.cpp
#	src/newgrf_spritegroup.h
#	src/newgrf_station.cpp
#	src/newgrf_station.h
#	src/newgrf_town.cpp
#	src/newgrf_town.h
#	src/news_gui.cpp
#	src/object_gui.cpp
#	src/order_gui.cpp
#	src/os/macosx/crashlog_osx.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/os/windows/crashlog_win.cpp
#	src/os/windows/win32.cpp
#	src/os/windows/win32_main.cpp
#	src/pathfinder/npf/npf.cpp
#	src/pathfinder/npf/queue.cpp
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/road_gui.cpp
#	src/roadveh.h
#	src/saveload/saveload.cpp
#	src/screenshot.cpp
#	src/script/api/script_text.hpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_table.cpp
#	src/signs_cmd.cpp
#	src/signs_gui.cpp
#	src/smallmap_gui.cpp
#	src/smallmap_gui.h
#	src/spriteloader/grf.hpp
#	src/station_cmd.cpp
#	src/station_gui.cpp
#	src/station_map.h
#	src/statusbar_gui.cpp
#	src/stdafx.h
#	src/strgen/strgen.cpp
#	src/table/newgrf_debug_data.h
#	src/terraform_gui.cpp
#	src/timer/timer_game_calendar.cpp
#	src/timer/timer_window.cpp
#	src/town.h
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/train_gui.cpp
#	src/transparency_gui.cpp
#	src/vehicle_gui.cpp
#	src/water_cmd.cpp
#	src/waypoint_cmd.cpp
#	src/widget.cpp
#	src/widget_type.h
#	src/widgets/dropdown.cpp
#	src/widgets/rail_widget.h
#	src/widgets/terraform_widget.h
#	src/window.cpp
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2023-11-20 22:26:57 +00:00
278 changed files with 1680 additions and 1495 deletions

View File

@@ -15,19 +15,19 @@
/** Implementation of the allegro sound driver. */
class SoundDriver_Allegro : public SoundDriver {
public:
const char *Start(const StringList &param);
const char *Start(const StringList &param) override;
void Stop();
void Stop() override;
void MainLoop();
const char *GetName() const { return "allegro"; }
void MainLoop() override;
const char *GetName() const override { return "allegro"; }
};
/** Factory for the allegro sound driver. */
class FSoundDriver_Allegro : public DriverFactoryBase {
public:
FSoundDriver_Allegro() : DriverFactoryBase(Driver::DT_SOUND, 4, "allegro", "Allegro Sound Driver (param hz,samples)") {}
/* virtual */ Driver *CreateInstance() const { return new SoundDriver_Allegro(); }
Driver *CreateInstance() const override { return new SoundDriver_Allegro(); }
};
#endif /* SOUND_ALLEGRO_H */

View File

@@ -36,7 +36,7 @@ static FSoundDriver_Cocoa iFSoundDriver_Cocoa;
static AudioUnit _outputAudioUnit;
/* The CoreAudio callback */
static OSStatus audioCallback(void *inRefCon, AudioUnitRenderActionFlags *inActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList * ioData)
static OSStatus audioCallback(void *, AudioUnitRenderActionFlags *, const AudioTimeStamp *, UInt32, UInt32, AudioBufferList *ioData)
{
MxMixSamples(ioData->mBuffers[0].mData, ioData->mBuffers[0].mDataByteSize / 4);

View File

@@ -15,7 +15,7 @@
/** Implementation of the null sound driver. */
class SoundDriver_Null : public SoundDriver {
public:
const char *Start(const StringList &param) override { return nullptr; }
const char *Start(const StringList &) override { return nullptr; }
void Stop() override { }
const char *GetName() const override { return "null"; }

View File

@@ -22,11 +22,10 @@ static FSoundDriver_SDL iFSoundDriver_SDL;
/**
* Callback that fills the sound buffer.
* @param userdata Ignored.
* @param stream The stream to put data into.
* @param len The length of the stream in bytes.
*/
static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
static void CDECL fill_sound_buffer(void *, Uint8 *stream, int len)
{
MxMixSamples(stream, len / 4);
}

View File

@@ -22,11 +22,10 @@ static FSoundDriver_SDL iFSoundDriver_SDL;
/**
* Callback that fills the sound buffer.
* @param userdata Ignored.
* @param stream The stream to put data into.
* @param len The length of the stream in bytes.
*/
static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
static void CDECL fill_sound_buffer(void *, Uint8 *stream, int len)
{
MxMixSamples(stream, len / 4);
}

View File

@@ -40,7 +40,7 @@ static void PrepareHeader(WAVEHDR *hdr)
if (waveOutPrepareHeader(_waveout, hdr, sizeof(WAVEHDR)) != MMSYSERR_NOERROR) throw "waveOutPrepareHeader failed";
}
static DWORD WINAPI SoundThread(LPVOID arg)
static DWORD WINAPI SoundThread(LPVOID)
{
SetCurrentThreadName("ottd:win-sound");