Merge branch 'master' into jgrpp
# Conflicts: # cmake/CompileFlags.cmake # src/3rdparty/squirrel/squirrel/sqclosure.h # src/3rdparty/squirrel/squirrel/sqobject.h # src/3rdparty/squirrel/squirrel/sqvm.h # src/aircraft.h # src/airport_gui.cpp # src/blitter/32bpp_sse_func.hpp # src/blitter/null.hpp # src/bridge_gui.cpp # src/build_vehicle_gui.cpp # src/cargotype.h # src/cheat_gui.cpp # src/command.cpp # src/command_func.h # src/company_gui.cpp # src/console_gui.cpp # src/date_gui.cpp # src/depot_gui.cpp # src/dock_gui.cpp # src/economy.cpp # src/error_gui.cpp # src/fileio.cpp # src/fios.cpp # src/fios_gui.cpp # src/fontcache/spritefontcache.h # src/framerate_gui.cpp # src/game/game_text.cpp # src/gamelog.cpp # src/genworld_gui.cpp # src/gfx_layout_fallback.cpp # src/group_gui.cpp # src/highscore_gui.cpp # src/hotkeys.cpp # src/industry_cmd.cpp # src/industry_gui.cpp # src/landscape.cpp # src/main_gui.cpp # src/misc_cmd.cpp # src/misc_gui.cpp # src/network/core/tcp_game.cpp # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/network/network_server.h # src/newgrf_airport.cpp # src/newgrf_airport.h # src/newgrf_airporttiles.cpp # src/newgrf_airporttiles.h # src/newgrf_animation_base.h # src/newgrf_canal.cpp # src/newgrf_commons.h # src/newgrf_config.cpp # src/newgrf_debug_gui.cpp # src/newgrf_engine.cpp # src/newgrf_engine.h # src/newgrf_generic.cpp # src/newgrf_gui.cpp # src/newgrf_house.cpp # src/newgrf_house.h # src/newgrf_industries.cpp # src/newgrf_industries.h # src/newgrf_industrytiles.cpp # src/newgrf_industrytiles.h # src/newgrf_object.cpp # src/newgrf_object.h # src/newgrf_railtype.cpp # src/newgrf_railtype.h # src/newgrf_roadstop.cpp # src/newgrf_roadstop.h # src/newgrf_roadtype.cpp # src/newgrf_roadtype.h # src/newgrf_spritegroup.cpp # src/newgrf_spritegroup.h # src/newgrf_station.cpp # src/newgrf_station.h # src/newgrf_town.cpp # src/newgrf_town.h # src/news_gui.cpp # src/object_gui.cpp # src/order_gui.cpp # src/os/macosx/crashlog_osx.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/os/windows/win32.cpp # src/os/windows/win32_main.cpp # src/pathfinder/npf/npf.cpp # src/pathfinder/npf/queue.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/road_gui.cpp # src/roadveh.h # src/saveload/saveload.cpp # src/screenshot.cpp # src/script/api/script_text.hpp # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_table.cpp # src/signs_cmd.cpp # src/signs_gui.cpp # src/smallmap_gui.cpp # src/smallmap_gui.h # src/spriteloader/grf.hpp # src/station_cmd.cpp # src/station_gui.cpp # src/station_map.h # src/statusbar_gui.cpp # src/stdafx.h # src/strgen/strgen.cpp # src/table/newgrf_debug_data.h # src/terraform_gui.cpp # src/timer/timer_game_calendar.cpp # src/timer/timer_window.cpp # src/town.h # src/town_cmd.cpp # src/town_gui.cpp # src/train_gui.cpp # src/transparency_gui.cpp # src/vehicle_gui.cpp # src/water_cmd.cpp # src/waypoint_cmd.cpp # src/widget.cpp # src/widget_type.h # src/widgets/dropdown.cpp # src/widgets/rail_widget.h # src/widgets/terraform_widget.h # src/window.cpp # src/window_gui.h
This commit is contained in:
@@ -210,7 +210,7 @@ struct TerraformToolbarWindow : Window {
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/* This is needed as we like to have the tree available on OnInit. */
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this->CreateNestedTree();
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this->FinishInitNested(window_number);
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this->last_user_action = WIDGET_LIST_END;
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this->last_user_action = INVALID_WID_TT;
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}
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void OnInit() override
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@@ -221,7 +221,7 @@ struct TerraformToolbarWindow : Window {
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SetWidgetDisabledState(WID_TT_BUY_LAND, _settings_game.construction.purchase_land_permitted == 0);
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}
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void OnClick(Point pt, int widget, int click_count) override
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void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
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{
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if (widget < WID_TT_BUTTONS_START) return;
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@@ -273,7 +273,7 @@ struct TerraformToolbarWindow : Window {
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}
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}
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void OnPlaceObject(Point pt, TileIndex tile) override
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void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
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{
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switch (this->last_user_action) {
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case WID_TT_LOWER_LAND: // Lower land button
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@@ -320,7 +320,7 @@ struct TerraformToolbarWindow : Window {
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}
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}
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void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
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void OnPlaceDrag(ViewportPlaceMethod select_method, [[maybe_unused]] ViewportDragDropSelectionProcess select_proc, [[maybe_unused]] Point pt) override
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{
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VpSelectTilesWithMethod(pt.x, pt.y, select_method);
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}
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@@ -332,7 +332,7 @@ struct TerraformToolbarWindow : Window {
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return pt;
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}
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void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
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void OnPlaceMouseUp([[maybe_unused]] ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, [[maybe_unused]] Point pt, TileIndex start_tile, TileIndex end_tile) override
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{
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if (pt.x != -1) {
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switch (select_proc) {
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@@ -576,10 +576,9 @@ static const NWidgetPart _nested_scen_edit_land_gen_widgets[] = {
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/**
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* Callback function for the scenario editor 'reset landscape' confirmation window
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* @param w Window unused
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* @param confirmed boolean value, true when yes was clicked, false otherwise
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*/
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static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
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static void ResetLandscapeConfirmationCallback(Window *, bool confirmed)
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{
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if (confirmed) {
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/* Set generating_world to true to get instant-green grass after removing
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@@ -617,7 +616,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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this->CreateNestedTree();
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this->SetButtonStates();
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this->FinishInitNested(window_number);
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this->last_user_action = WIDGET_LIST_END;
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this->last_user_action = INVALID_WID_ETT;
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}
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void OnPaint() override
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@@ -629,7 +628,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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}
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}
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void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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{
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if (widget != WID_ETT_DOTS) return;
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@@ -654,7 +653,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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} while (--n);
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}
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void OnClick(Point pt, int widget, int click_count) override
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void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
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{
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if (widget < WID_ETT_BUTTONS_START) return;
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@@ -734,14 +733,11 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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{
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for (uint i = WID_ETT_START; i < this->nested_array_size; i++) {
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if (i == WID_ETT_BUTTONS_START) i = WID_ETT_BUTTONS_END; // skip the buttons
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if (this->IsWidgetLowered(i)) {
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this->RaiseWidget(i);
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this->SetWidgetDirty(i);
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}
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this->RaiseWidgetWhenLowered(i);
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}
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}
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void OnPlaceObject(Point pt, TileIndex tile) override
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void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
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{
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switch (this->last_user_action) {
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case WID_ETT_DEMOLISH: // Demolish aka dynamite button
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@@ -772,12 +768,12 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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}
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}
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void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
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void OnPlaceDrag(ViewportPlaceMethod select_method, [[maybe_unused]] ViewportDragDropSelectionProcess select_proc, [[maybe_unused]] Point pt) override
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{
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VpSelectTilesWithMethod(pt.x, pt.y, select_method);
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}
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void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
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void OnPlaceMouseUp([[maybe_unused]] ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, [[maybe_unused]] Point pt, TileIndex start_tile, TileIndex end_tile) override
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{
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if (pt.x != -1) {
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switch (select_proc) {
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