Merge branch 'master' into jgrpp

# Conflicts:
#	cmake/CompileFlags.cmake
#	src/3rdparty/squirrel/squirrel/sqclosure.h
#	src/3rdparty/squirrel/squirrel/sqobject.h
#	src/3rdparty/squirrel/squirrel/sqvm.h
#	src/aircraft.h
#	src/airport_gui.cpp
#	src/blitter/32bpp_sse_func.hpp
#	src/blitter/null.hpp
#	src/bridge_gui.cpp
#	src/build_vehicle_gui.cpp
#	src/cargotype.h
#	src/cheat_gui.cpp
#	src/command.cpp
#	src/command_func.h
#	src/company_gui.cpp
#	src/console_gui.cpp
#	src/date_gui.cpp
#	src/depot_gui.cpp
#	src/dock_gui.cpp
#	src/economy.cpp
#	src/error_gui.cpp
#	src/fileio.cpp
#	src/fios.cpp
#	src/fios_gui.cpp
#	src/fontcache/spritefontcache.h
#	src/framerate_gui.cpp
#	src/game/game_text.cpp
#	src/gamelog.cpp
#	src/genworld_gui.cpp
#	src/gfx_layout_fallback.cpp
#	src/group_gui.cpp
#	src/highscore_gui.cpp
#	src/hotkeys.cpp
#	src/industry_cmd.cpp
#	src/industry_gui.cpp
#	src/landscape.cpp
#	src/main_gui.cpp
#	src/misc_cmd.cpp
#	src/misc_gui.cpp
#	src/network/core/tcp_game.cpp
#	src/network/core/udp.cpp
#	src/network/network_chat_gui.cpp
#	src/network/network_content_gui.cpp
#	src/network/network_gui.cpp
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/newgrf_airport.cpp
#	src/newgrf_airport.h
#	src/newgrf_airporttiles.cpp
#	src/newgrf_airporttiles.h
#	src/newgrf_animation_base.h
#	src/newgrf_canal.cpp
#	src/newgrf_commons.h
#	src/newgrf_config.cpp
#	src/newgrf_debug_gui.cpp
#	src/newgrf_engine.cpp
#	src/newgrf_engine.h
#	src/newgrf_generic.cpp
#	src/newgrf_gui.cpp
#	src/newgrf_house.cpp
#	src/newgrf_house.h
#	src/newgrf_industries.cpp
#	src/newgrf_industries.h
#	src/newgrf_industrytiles.cpp
#	src/newgrf_industrytiles.h
#	src/newgrf_object.cpp
#	src/newgrf_object.h
#	src/newgrf_railtype.cpp
#	src/newgrf_railtype.h
#	src/newgrf_roadstop.cpp
#	src/newgrf_roadstop.h
#	src/newgrf_roadtype.cpp
#	src/newgrf_roadtype.h
#	src/newgrf_spritegroup.cpp
#	src/newgrf_spritegroup.h
#	src/newgrf_station.cpp
#	src/newgrf_station.h
#	src/newgrf_town.cpp
#	src/newgrf_town.h
#	src/news_gui.cpp
#	src/object_gui.cpp
#	src/order_gui.cpp
#	src/os/macosx/crashlog_osx.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/os/windows/crashlog_win.cpp
#	src/os/windows/win32.cpp
#	src/os/windows/win32_main.cpp
#	src/pathfinder/npf/npf.cpp
#	src/pathfinder/npf/queue.cpp
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/road_gui.cpp
#	src/roadveh.h
#	src/saveload/saveload.cpp
#	src/screenshot.cpp
#	src/script/api/script_text.hpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_table.cpp
#	src/signs_cmd.cpp
#	src/signs_gui.cpp
#	src/smallmap_gui.cpp
#	src/smallmap_gui.h
#	src/spriteloader/grf.hpp
#	src/station_cmd.cpp
#	src/station_gui.cpp
#	src/station_map.h
#	src/statusbar_gui.cpp
#	src/stdafx.h
#	src/strgen/strgen.cpp
#	src/table/newgrf_debug_data.h
#	src/terraform_gui.cpp
#	src/timer/timer_game_calendar.cpp
#	src/timer/timer_window.cpp
#	src/town.h
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/train_gui.cpp
#	src/transparency_gui.cpp
#	src/vehicle_gui.cpp
#	src/water_cmd.cpp
#	src/waypoint_cmd.cpp
#	src/widget.cpp
#	src/widget_type.h
#	src/widgets/dropdown.cpp
#	src/widgets/rail_widget.h
#	src/widgets/terraform_widget.h
#	src/window.cpp
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2023-11-20 22:26:57 +00:00
278 changed files with 1680 additions and 1495 deletions

View File

@@ -114,7 +114,7 @@ public:
return DropDownListStringItem::Width() + this->checkmark_width;
}
void Draw(const Rect &r, bool sel, Colours bg_colour) const override
void Draw(const Rect &r, bool sel, Colours) const override
{
bool rtl = _current_text_dir == TD_RTL;
Rect tr = r.Shrink(WidgetDimensions::scaled.dropdowntext, RectPadding::zero);
@@ -153,12 +153,12 @@ public:
return GetStringBoundingBox(STR_COMPANY_NAME_COMPANY_NUM).width + this->icon_size.width + this->lock_size.width + WidgetDimensions::scaled.dropdowntext.Horizontal() + WidgetDimensions::scaled.hsep_wide;
}
uint Height(uint width) const override
uint Height(uint) const override
{
return std::max(std::max(this->icon_size.height, this->lock_size.height) + WidgetDimensions::scaled.imgbtn.Vertical(), (uint)FONT_HEIGHT_NORMAL);
}
void Draw(const Rect &r, bool sel, Colours bg_colour) const override
void Draw(const Rect &r, bool sel, Colours) const override
{
CompanyID company = (CompanyID)this->result;
bool rtl = _current_text_dir == TD_RTL;
@@ -281,7 +281,7 @@ static CallBackFunction SelectSignTool()
/* --- Pausing --- */
static CallBackFunction ToolbarPauseClick(Window *w)
static CallBackFunction ToolbarPauseClick(Window *)
{
if (_networking && !(_network_server || _network_settings_access)) return CBF_NONE; // only server can pause the game
@@ -294,10 +294,9 @@ static CallBackFunction ToolbarPauseClick(Window *w)
/**
* Toggle fast forward mode.
*
* @param w Unused.
* @return #CBF_NONE
*/
static CallBackFunction ToolbarFastForwardClick(Window *w)
static CallBackFunction ToolbarFastForwardClick(Window *)
{
if (_networking) return CBF_NONE; // no fast forward in network game
@@ -576,10 +575,9 @@ static CallBackFunction ToolbarSubsidiesClick(Window *w)
/**
* Handle click on the entry in the Subsidies menu.
*
* @param index Unused.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickSubsidies(int index)
static CallBackFunction MenuClickSubsidies(int)
{
ShowSubsidiesList();
return CBF_NONE;
@@ -1010,10 +1008,9 @@ static CallBackFunction ToolbarBuildWaterClick(Window *w)
/**
* Handle click on the entry in the Build Waterways menu.
*
* @param index Unused.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickBuildWater(int index)
static CallBackFunction MenuClickBuildWater(int)
{
ShowBuildDocksToolbar();
return CBF_NONE;
@@ -1033,10 +1030,9 @@ static CallBackFunction ToolbarBuildAirClick(Window *w)
/**
* Handle click on the entry in the Build Air menu.
*
* @param index Unused.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickBuildAir(int index)
static CallBackFunction MenuClickBuildAir(int)
{
ShowBuildAirToolbar();
return CBF_NONE;
@@ -1082,10 +1078,9 @@ static CallBackFunction ToolbarMusicClick(Window *w)
/**
* Handle click on the entry in the Music menu.
*
* @param index Unused.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickMusicWindow(int index)
static CallBackFunction MenuClickMusicWindow(int)
{
ShowMusicWindow();
return CBF_NONE;
@@ -1477,7 +1472,7 @@ static CallBackFunction ToolbarScenPlaceSign(Window *w)
return SelectSignTool();
}
static CallBackFunction ToolbarBtn_NULL(Window *w)
static CallBackFunction ToolbarBtn_NULL(Window *)
{
return CBF_NONE;
}
@@ -2185,7 +2180,7 @@ struct MainToolbarWindow : Window {
this->timer.SetInterval(MILLISECONDS_PER_TICK);
}
void FindWindowPlacementAndResize(int def_width, int def_height) override
void FindWindowPlacementAndResize([[maybe_unused]] int def_width, [[maybe_unused]] int def_height) override
{
MainToolbarScaleAdjuster scale_adjust;
@@ -2199,9 +2194,9 @@ struct MainToolbarWindow : Window {
/* If spectator, disable all construction buttons
* ie : Build road, rail, ships, airports and landscaping
* Since enabled state is the default, just disable when needed */
this->SetWidgetsDisabledState(_local_company == COMPANY_SPECTATOR, WID_TN_RAILS, WID_TN_ROADS, WID_TN_TRAMS, WID_TN_WATER, WID_TN_AIR, WID_TN_LANDSCAPE, WIDGET_LIST_END);
this->SetWidgetsDisabledState(_local_company == COMPANY_SPECTATOR, WID_TN_RAILS, WID_TN_ROADS, WID_TN_TRAMS, WID_TN_WATER, WID_TN_AIR, WID_TN_LANDSCAPE);
/* disable company list drop downs, if there are no companies */
this->SetWidgetsDisabledState(Company::GetNumItems() == 0, WID_TN_STATIONS, WID_TN_FINANCES, WID_TN_TRAINS, WID_TN_ROADVEHS, WID_TN_SHIPS, WID_TN_AIRCRAFT, WIDGET_LIST_END);
this->SetWidgetsDisabledState(Company::GetNumItems() == 0, WID_TN_STATIONS, WID_TN_FINANCES, WID_TN_TRAINS, WID_TN_ROADVEHS, WID_TN_SHIPS, WID_TN_AIRCRAFT);
this->SetWidgetDisabledState(WID_TN_GOAL, Goal::GetNumItems() == 0);
this->SetWidgetDisabledState(WID_TN_STORY, StoryPage::GetNumItems() == 0);
@@ -2211,7 +2206,7 @@ struct MainToolbarWindow : Window {
this->DrawWidgets();
}
void OnClick(Point pt, int widget, int click_count) override
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
{
if (_game_mode != GM_MENU && !this->IsWidgetDisabled(widget)) _toolbar_button_procs[widget](this);
}
@@ -2284,7 +2279,7 @@ struct MainToolbarWindow : Window {
return ES_HANDLED;
}
void OnPlaceObject(Point pt, TileIndex tile) override
void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
{
switch (_last_started_action) {
case CBF_PLACE_SIGN:
@@ -2329,10 +2324,7 @@ struct MainToolbarWindow : Window {
/* We do not want to automatically raise the pause, fast forward and
* switchbar buttons; they have to stay down when pressed etc. */
for (uint i = WID_TN_SETTINGS; i < WID_TN_SWITCH_BAR; i++) {
if (this->IsWidgetLowered(i)) {
this->RaiseWidget(i);
this->SetWidgetDirty(i);
}
this->RaiseWidgetWhenLowered(i);
}
}
@@ -2341,7 +2333,7 @@ struct MainToolbarWindow : Window {
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData(int data = 0, bool gui_scope = true) override
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (!gui_scope) return;
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
@@ -2578,7 +2570,7 @@ struct ScenarioEditorToolbarWindow : Window {
this->timer.SetInterval(MILLISECONDS_PER_TICK);
}
void FindWindowPlacementAndResize(int def_width, int def_height) override
void FindWindowPlacementAndResize([[maybe_unused]] int def_width, [[maybe_unused]] int def_height) override
{
MainToolbarScaleAdjuster scale_adjust;
@@ -2622,7 +2614,7 @@ struct ScenarioEditorToolbarWindow : Window {
}
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
{
switch (widget) {
case WID_TE_SPACER:
@@ -2636,7 +2628,7 @@ struct ScenarioEditorToolbarWindow : Window {
}
}
void OnClick(Point pt, int widget, int click_count) override
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
{
if (_game_mode == GM_MENU) return;
CallBackFunction cbf = _scen_toolbar_button_procs[widget](this);
@@ -2684,7 +2676,7 @@ struct ScenarioEditorToolbarWindow : Window {
return ES_HANDLED;
}
void OnPlaceObject(Point pt, TileIndex tile) override
void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
{
switch (_last_started_action) {
case CBF_PLACE_SIGN:
@@ -2710,7 +2702,7 @@ struct ScenarioEditorToolbarWindow : Window {
void OnTimeout() override
{
this->SetWidgetsLoweredState(false, WID_TE_DATE_BACKWARD, WID_TE_DATE_FORWARD, WIDGET_LIST_END);
this->SetWidgetsLoweredState(false, WID_TE_DATE_BACKWARD, WID_TE_DATE_FORWARD);
this->SetWidgetDirty(WID_TE_DATE_BACKWARD);
this->SetWidgetDirty(WID_TE_DATE_FORWARD);
}
@@ -2736,7 +2728,7 @@ struct ScenarioEditorToolbarWindow : Window {
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData(int data = 0, bool gui_scope = true) override
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (!gui_scope) return;
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);