Merge branch 'master' into jgrpp
# Conflicts: # cmake/CompileFlags.cmake # src/3rdparty/squirrel/squirrel/sqclosure.h # src/3rdparty/squirrel/squirrel/sqobject.h # src/3rdparty/squirrel/squirrel/sqvm.h # src/aircraft.h # src/airport_gui.cpp # src/blitter/32bpp_sse_func.hpp # src/blitter/null.hpp # src/bridge_gui.cpp # src/build_vehicle_gui.cpp # src/cargotype.h # src/cheat_gui.cpp # src/command.cpp # src/command_func.h # src/company_gui.cpp # src/console_gui.cpp # src/date_gui.cpp # src/depot_gui.cpp # src/dock_gui.cpp # src/economy.cpp # src/error_gui.cpp # src/fileio.cpp # src/fios.cpp # src/fios_gui.cpp # src/fontcache/spritefontcache.h # src/framerate_gui.cpp # src/game/game_text.cpp # src/gamelog.cpp # src/genworld_gui.cpp # src/gfx_layout_fallback.cpp # src/group_gui.cpp # src/highscore_gui.cpp # src/hotkeys.cpp # src/industry_cmd.cpp # src/industry_gui.cpp # src/landscape.cpp # src/main_gui.cpp # src/misc_cmd.cpp # src/misc_gui.cpp # src/network/core/tcp_game.cpp # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/network/network_server.h # src/newgrf_airport.cpp # src/newgrf_airport.h # src/newgrf_airporttiles.cpp # src/newgrf_airporttiles.h # src/newgrf_animation_base.h # src/newgrf_canal.cpp # src/newgrf_commons.h # src/newgrf_config.cpp # src/newgrf_debug_gui.cpp # src/newgrf_engine.cpp # src/newgrf_engine.h # src/newgrf_generic.cpp # src/newgrf_gui.cpp # src/newgrf_house.cpp # src/newgrf_house.h # src/newgrf_industries.cpp # src/newgrf_industries.h # src/newgrf_industrytiles.cpp # src/newgrf_industrytiles.h # src/newgrf_object.cpp # src/newgrf_object.h # src/newgrf_railtype.cpp # src/newgrf_railtype.h # src/newgrf_roadstop.cpp # src/newgrf_roadstop.h # src/newgrf_roadtype.cpp # src/newgrf_roadtype.h # src/newgrf_spritegroup.cpp # src/newgrf_spritegroup.h # src/newgrf_station.cpp # src/newgrf_station.h # src/newgrf_town.cpp # src/newgrf_town.h # src/news_gui.cpp # src/object_gui.cpp # src/order_gui.cpp # src/os/macosx/crashlog_osx.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/os/windows/win32.cpp # src/os/windows/win32_main.cpp # src/pathfinder/npf/npf.cpp # src/pathfinder/npf/queue.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/road_gui.cpp # src/roadveh.h # src/saveload/saveload.cpp # src/screenshot.cpp # src/script/api/script_text.hpp # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_table.cpp # src/signs_cmd.cpp # src/signs_gui.cpp # src/smallmap_gui.cpp # src/smallmap_gui.h # src/spriteloader/grf.hpp # src/station_cmd.cpp # src/station_gui.cpp # src/station_map.h # src/statusbar_gui.cpp # src/stdafx.h # src/strgen/strgen.cpp # src/table/newgrf_debug_data.h # src/terraform_gui.cpp # src/timer/timer_game_calendar.cpp # src/timer/timer_window.cpp # src/town.h # src/town_cmd.cpp # src/town_gui.cpp # src/train_gui.cpp # src/transparency_gui.cpp # src/vehicle_gui.cpp # src/water_cmd.cpp # src/waypoint_cmd.cpp # src/widget.cpp # src/widget_type.h # src/widgets/dropdown.cpp # src/widgets/rail_widget.h # src/widgets/terraform_widget.h # src/window.cpp # src/window_gui.h
This commit is contained in:
@@ -160,9 +160,8 @@ Town::~Town()
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/**
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* Invalidating of the "nearest town cache" has to be done
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* after removing item from the pool.
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* @param index index of deleted item
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*/
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void Town::PostDestructor(size_t index)
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void Town::PostDestructor(size_t)
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{
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InvalidateWindowData(WC_TOWN_DIRECTORY, 0, TDIWD_FORCE_REBUILD);
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UpdateNearestTownForRoadTiles(false);
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@@ -946,13 +945,13 @@ static void GetTileDesc_Town(TileIndex tile, TileDesc *td)
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td->owner[0] = OWNER_TOWN;
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}
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static TrackStatus GetTileTrackStatus_Town(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
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static TrackStatus GetTileTrackStatus_Town(TileIndex, TransportType, uint, DiagDirection)
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{
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/* not used */
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return 0;
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}
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static void ChangeTileOwner_Town(TileIndex tile, Owner old_owner, Owner new_owner)
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static void ChangeTileOwner_Town(TileIndex, Owner, Owner)
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{
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/* not used */
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}
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@@ -1549,11 +1548,10 @@ static inline bool RoadTypesAllowHouseHere(TileIndex t)
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}
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/** Test if town can grow road onto a specific tile.
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* @param town Town that is building.
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* @param tile Tile to build upon.
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* @return true iff the tile's road type don't prevent extending the road.
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*/
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static bool TownCanGrowRoad(const Town *town, TileIndex tile)
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static bool TownCanGrowRoad(TileIndex tile)
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{
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if (!IsTileType(tile, MP_ROAD)) return true;
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@@ -1669,7 +1667,7 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t
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}
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} else if (target_dir < DIAGDIR_END && !(cur_rb & DiagDirToRoadBits(ReverseDiagDir(target_dir)))) {
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if (!TownCanGrowRoad(t1, tile)) return;
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if (!TownCanGrowRoad(tile)) return;
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/* Continue building on a partial road.
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* Should be always OK, so we only generate
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@@ -1812,7 +1810,7 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t
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return;
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}
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if (!TownCanGrowRoad(t1, tile)) return;
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if (!TownCanGrowRoad(tile)) return;
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_grow_town_result = GROWTH_SEARCH_STOPPED;
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}
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@@ -2481,9 +2479,8 @@ static bool FindFurthestFromWater(TileIndex tile, void *user_data)
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* CircularTileSearch callback; finds the nearest land tile
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*
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* @param tile Start looking from this tile
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* @param user_data not used
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*/
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static bool FindNearestEmptyLand(TileIndex tile, void *user_data)
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static bool FindNearestEmptyLand(TileIndex tile, void *)
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{
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return IsTileType(tile, MP_CLEAR);
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}
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