Merge branch 'master' into jgrpp
# Conflicts: # cmake/CompileFlags.cmake # src/3rdparty/squirrel/squirrel/sqclosure.h # src/3rdparty/squirrel/squirrel/sqobject.h # src/3rdparty/squirrel/squirrel/sqvm.h # src/aircraft.h # src/airport_gui.cpp # src/blitter/32bpp_sse_func.hpp # src/blitter/null.hpp # src/bridge_gui.cpp # src/build_vehicle_gui.cpp # src/cargotype.h # src/cheat_gui.cpp # src/command.cpp # src/command_func.h # src/company_gui.cpp # src/console_gui.cpp # src/date_gui.cpp # src/depot_gui.cpp # src/dock_gui.cpp # src/economy.cpp # src/error_gui.cpp # src/fileio.cpp # src/fios.cpp # src/fios_gui.cpp # src/fontcache/spritefontcache.h # src/framerate_gui.cpp # src/game/game_text.cpp # src/gamelog.cpp # src/genworld_gui.cpp # src/gfx_layout_fallback.cpp # src/group_gui.cpp # src/highscore_gui.cpp # src/hotkeys.cpp # src/industry_cmd.cpp # src/industry_gui.cpp # src/landscape.cpp # src/main_gui.cpp # src/misc_cmd.cpp # src/misc_gui.cpp # src/network/core/tcp_game.cpp # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/network/network_server.h # src/newgrf_airport.cpp # src/newgrf_airport.h # src/newgrf_airporttiles.cpp # src/newgrf_airporttiles.h # src/newgrf_animation_base.h # src/newgrf_canal.cpp # src/newgrf_commons.h # src/newgrf_config.cpp # src/newgrf_debug_gui.cpp # src/newgrf_engine.cpp # src/newgrf_engine.h # src/newgrf_generic.cpp # src/newgrf_gui.cpp # src/newgrf_house.cpp # src/newgrf_house.h # src/newgrf_industries.cpp # src/newgrf_industries.h # src/newgrf_industrytiles.cpp # src/newgrf_industrytiles.h # src/newgrf_object.cpp # src/newgrf_object.h # src/newgrf_railtype.cpp # src/newgrf_railtype.h # src/newgrf_roadstop.cpp # src/newgrf_roadstop.h # src/newgrf_roadtype.cpp # src/newgrf_roadtype.h # src/newgrf_spritegroup.cpp # src/newgrf_spritegroup.h # src/newgrf_station.cpp # src/newgrf_station.h # src/newgrf_town.cpp # src/newgrf_town.h # src/news_gui.cpp # src/object_gui.cpp # src/order_gui.cpp # src/os/macosx/crashlog_osx.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/os/windows/win32.cpp # src/os/windows/win32_main.cpp # src/pathfinder/npf/npf.cpp # src/pathfinder/npf/queue.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/road_gui.cpp # src/roadveh.h # src/saveload/saveload.cpp # src/screenshot.cpp # src/script/api/script_text.hpp # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_table.cpp # src/signs_cmd.cpp # src/signs_gui.cpp # src/smallmap_gui.cpp # src/smallmap_gui.h # src/spriteloader/grf.hpp # src/station_cmd.cpp # src/station_gui.cpp # src/station_map.h # src/statusbar_gui.cpp # src/stdafx.h # src/strgen/strgen.cpp # src/table/newgrf_debug_data.h # src/terraform_gui.cpp # src/timer/timer_game_calendar.cpp # src/timer/timer_window.cpp # src/town.h # src/town_cmd.cpp # src/town_gui.cpp # src/train_gui.cpp # src/transparency_gui.cpp # src/vehicle_gui.cpp # src/water_cmd.cpp # src/waypoint_cmd.cpp # src/widget.cpp # src/widget_type.h # src/widgets/dropdown.cpp # src/widgets/rail_widget.h # src/widgets/terraform_widget.h # src/window.cpp # src/window_gui.h
This commit is contained in:
@@ -498,13 +498,13 @@ public:
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* Sets the expense type associated to this vehicle type
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* @param income whether this is income or (running) expenses of the vehicle
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*/
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virtual ExpensesType GetExpenseType(bool income) const { return EXPENSES_OTHER; }
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virtual ExpensesType GetExpenseType([[maybe_unused]] bool income) const { return EXPENSES_OTHER; }
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/**
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* Play the sound associated with leaving the station
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* @param force Should we play the sound even if sound effects are muted? (horn hotkey)
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*/
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virtual void PlayLeaveStationSound(bool force = false) const {}
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virtual void PlayLeaveStationSound([[maybe_unused]] bool force = false) const {}
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/**
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* Whether this is the primary vehicle in the chain.
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@@ -518,7 +518,7 @@ public:
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* @param direction the direction the vehicle is facing
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* @param[out] result Vehicle sprite sequence.
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*/
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virtual void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const { result->Clear(); }
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virtual void GetImage([[maybe_unused]] Direction direction, [[maybe_unused]] EngineImageType image_type, [[maybe_unused]] VehicleSpriteSeq *result) const { result->Clear(); }
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Direction GetMapImageDirection() const { return this->direction; }
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@@ -903,7 +903,7 @@ public:
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* @param station the station to make the next location of the vehicle.
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* @return the location (tile) to aim for.
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*/
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virtual TileIndex GetOrderStationLocation(StationID station) { return INVALID_TILE; }
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virtual TileIndex GetOrderStationLocation([[maybe_unused]] StationID station) { return INVALID_TILE; }
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/**
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* Find the closest depot for this vehicle and tell us the location,
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