(svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them.
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@@ -378,7 +378,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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v->targetairport = GetStationIndex(tile);
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v->SetNext(u);
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v->service_interval = _settings_game.vehicle.servint_aircraft;
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v->service_interval = Company::Get(_current_company)->settings.vehicle.servint_aircraft;
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v->date_of_last_service = _date;
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v->build_year = u->build_year = _cur_year;
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@@ -582,7 +582,7 @@ CommandCost CmdRefitAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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static void CheckIfAircraftNeedsService(Aircraft *v)
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{
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if (_settings_game.vehicle.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return;
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if (Company::Get(v->owner)->settings.vehicle.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return;
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if (v->IsInDepot()) {
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VehicleServiceInDepot(v);
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return;
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