(svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them.
This commit is contained in:
@@ -127,7 +127,7 @@ static const Depot *FindClosestShipDepot(const Vehicle *v)
|
||||
|
||||
static void CheckIfShipNeedsService(Vehicle *v)
|
||||
{
|
||||
if (_settings_game.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return;
|
||||
if (Company::Get(v->owner)->settings.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return;
|
||||
if (v->IsInDepot()) {
|
||||
VehicleServiceInDepot(v);
|
||||
return;
|
||||
@@ -805,7 +805,7 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
|
||||
v->name = NULL;
|
||||
v->state = TRACK_BIT_DEPOT;
|
||||
|
||||
v->service_interval = _settings_game.vehicle.servint_ships;
|
||||
v->service_interval = Company::Get(_current_company)->settings.vehicle.servint_ships;
|
||||
v->date_of_last_service = _date;
|
||||
v->build_year = _cur_year;
|
||||
v->cur_image = SPR_IMG_QUERY;
|
||||
|
Reference in New Issue
Block a user