(svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them.

This commit is contained in:
yexo
2009-05-26 21:59:49 +00:00
parent aa62ec0a1f
commit 0d56cfabfa
17 changed files with 88 additions and 53 deletions

View File

@@ -127,7 +127,7 @@ static const Depot *FindClosestShipDepot(const Vehicle *v)
static void CheckIfShipNeedsService(Vehicle *v)
{
if (_settings_game.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return;
if (Company::Get(v->owner)->settings.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return;
if (v->IsInDepot()) {
VehicleServiceInDepot(v);
return;
@@ -805,7 +805,7 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
v->name = NULL;
v->state = TRACK_BIT_DEPOT;
v->service_interval = _settings_game.vehicle.servint_ships;
v->service_interval = Company::Get(_current_company)->settings.vehicle.servint_ships;
v->date_of_last_service = _date;
v->build_year = _cur_year;
v->cur_image = SPR_IMG_QUERY;