(svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map.

This commit is contained in:
rubidium
2007-07-06 07:24:10 +00:00
parent 94315ff15f
commit 0d68a919d9
8 changed files with 78 additions and 58 deletions

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@@ -95,7 +95,7 @@ struct Patches {
bool selectgoods; // only send the goods to station if a train has been there
bool longbridges; // allow 100 tile long bridges
bool gotodepot; // allow goto depot in orders
bool build_rawmaterial_ind; // allow building raw material industries
uint8 raw_industry_construction; ///< Type of (raw) industry construction (none, "normal", prospecting)
bool multiple_industry_per_town; // allow many industries of the same type per town
bool same_industry_close; // allow same type industries to be built close to each other
bool lost_train_warn; // if a train can't find its destination, show a warning