(svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map.
This commit is contained in:
@@ -95,7 +95,7 @@ struct Patches {
|
||||
bool selectgoods; // only send the goods to station if a train has been there
|
||||
bool longbridges; // allow 100 tile long bridges
|
||||
bool gotodepot; // allow goto depot in orders
|
||||
bool build_rawmaterial_ind; // allow building raw material industries
|
||||
uint8 raw_industry_construction; ///< Type of (raw) industry construction (none, "normal", prospecting)
|
||||
bool multiple_industry_per_town; // allow many industries of the same type per town
|
||||
bool same_industry_close; // allow same type industries to be built close to each other
|
||||
bool lost_train_warn; // if a train can't find its destination, show a warning
|
||||
|
Reference in New Issue
Block a user