Fix engine selection from click in new train purchase window
See: #287, #296, #297
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@@ -2274,7 +2274,7 @@ struct BuildVehicleWindowTrainAdvanced final : BuildVehicleWindowBase {
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case WID_BV_LIST_LOCO: {
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case WID_BV_LIST_LOCO: {
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const uint i = this->loco.vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BV_LIST_LOCO);
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const uint i = this->loco.vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BV_LIST_LOCO);
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const size_t num_items = this->loco.eng_list.size();
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const size_t num_items = this->loco.eng_list.size();
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this->loco.sel_engine = (i < num_items) ? this->loco.eng_list[i] : INVALID_ENGINE;
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this->SelectEngine(this->loco, (i < num_items) ? this->loco.eng_list[i] : INVALID_ENGINE);
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this->SetDirty();
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this->SetDirty();
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if (_ctrl_pressed) {
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if (_ctrl_pressed) {
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@@ -2341,7 +2341,7 @@ struct BuildVehicleWindowTrainAdvanced final : BuildVehicleWindowBase {
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case WID_BV_LIST_WAGON: {
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case WID_BV_LIST_WAGON: {
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const uint i = this->wagon.vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BV_LIST_WAGON);
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const uint i = this->wagon.vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BV_LIST_WAGON);
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const size_t num_items = this->wagon.eng_list.size();
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const size_t num_items = this->wagon.eng_list.size();
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this->wagon.sel_engine = (i < num_items) ? this->wagon.eng_list[i] : INVALID_ENGINE;
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this->SelectEngine(this->wagon, (i < num_items) ? this->wagon.eng_list[i] : INVALID_ENGINE);
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this->SetDirty();
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this->SetDirty();
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if (_ctrl_pressed) {
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if (_ctrl_pressed) {
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