(svn r16421) -Codechange: do not unnecessarily remove constness or unnecessarily add it.
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@@ -106,8 +106,8 @@ AIInfo::~AIInfo()
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{
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/* Free all allocated strings */
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for (AIConfigItemList::iterator it = this->config_list.begin(); it != this->config_list.end(); it++) {
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free((char *)(*it).name);
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free((char *)(*it).description);
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free((void*)(*it).name);
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free((void*)(*it).description);
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if (it->labels != NULL) {
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for (LabelMapping::iterator it2 = (*it).labels->Begin(); it2 != (*it).labels->End(); it2++) {
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free(it2->second);
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@@ -45,11 +45,11 @@
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case VEH_ROAD: {
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uint total_length = 0;
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for (const Vehicle *u = v; u != NULL; u = u->Next()) {
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total_length += ((RoadVehicle*)u)->rcache.cached_veh_length;
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total_length += ((const RoadVehicle *)u)->rcache.cached_veh_length;
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}
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return total_length;
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}
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case VEH_TRAIN: return ((Train *)v)->tcache.cached_total_length;
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case VEH_TRAIN: return ((const Train *)v)->tcache.cached_total_length;
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default: return -1;
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}
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}
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@@ -85,11 +85,11 @@
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EnforcePrecondition(false, ::Vehicle::Get(source_vehicle_id)->type == VEH_TRAIN);
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EnforcePrecondition(false, dest_vehicle_id == -1 || ::Vehicle::Get(dest_vehicle_id)->type == VEH_TRAIN);
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const Train *v = (Train *)::Vehicle::Get(source_vehicle_id);
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const Train *v = (const Train *)::Vehicle::Get(source_vehicle_id);
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while (source_wagon-- > 0) v = GetNextUnit(v);
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const Train *w = NULL;
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if (dest_vehicle_id != -1) {
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w = (Train *)::Vehicle::Get(dest_vehicle_id);
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w = (const Train *)::Vehicle::Get(dest_vehicle_id);
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while (dest_wagon-- > 0) w = GetNextUnit(w);
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}
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@@ -136,7 +136,7 @@
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EnforcePrecondition(false, IsValidVehicle(vehicle_id) && wagon < GetNumWagons(vehicle_id));
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EnforcePrecondition(false, ::Vehicle::Get(vehicle_id)->type == VEH_TRAIN);
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const Train *v = (Train *)::Vehicle::Get(vehicle_id);
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const Train *v = (const Train *)::Vehicle::Get(vehicle_id);
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while (wagon-- > 0) v = GetNextUnit(v);
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return AIObject::DoCommand(0, v->index, sell_attached_wagons ? 1 : 0, CMD_SELL_RAIL_WAGON);
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@@ -243,7 +243,7 @@
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const Vehicle *v = ::Vehicle::Get(vehicle_id);
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if (v->type == VEH_TRAIN) {
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while (wagon-- > 0) v = GetNextUnit((Train *)v);
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while (wagon-- > 0) v = GetNextUnit((const Train *)v);
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}
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return v->engine_type;
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}
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@@ -281,7 +281,7 @@
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const Vehicle *v = ::Vehicle::Get(vehicle_id);
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if (v->type == VEH_TRAIN) {
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while (wagon-- > 0) v = GetNextUnit((Train *)v);
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while (wagon-- > 0) v = GetNextUnit((const Train *)v);
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}
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return v->age;
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}
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