(svn r10672) -Codechange: typify some parameters/variables.
This commit is contained in:
@@ -1774,7 +1774,7 @@ static const byte _terraform_down_flags[] = {
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8, 4
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};
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static void AiDoTerraformLand(TileIndex tile, int dir, int unk, int mode)
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static void AiDoTerraformLand(TileIndex tile, DiagDirection dir, int unk, int mode)
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{
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PlayerID old_player;
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uint32 r;
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@@ -1793,10 +1793,8 @@ static void AiDoTerraformLand(TileIndex tile, int dir, int unk, int mode)
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r >>= 2;
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if (r & 2) {
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dir++;
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if (r & 1) dir -= 2;
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dir = ChangeDiagDir(dir, (r & 1) ? DIAGDIRDIFF_90LEFT : DIAGDIRDIFF_90RIGHT);
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}
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dir &= 3;
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} while (--unk >= 0);
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slope = GetTileSlope(tile, &h);
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@@ -1855,7 +1853,7 @@ static void AiStateBuildDefaultRailBlocks(Player *p)
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if (rule == -1) {
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// cannot build, terraform after a while
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if (p->ai.state_counter >= 600) {
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AiDoTerraformLand(aib->use_tile, Random() & 3, 3, (int8)p->ai.state_mode);
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AiDoTerraformLand(aib->use_tile, (DiagDirection)(Random() & 3), 3, (int8)p->ai.state_mode);
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}
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// also try the other terraform direction
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if (++p->ai.state_counter >= 1000) {
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@@ -1888,7 +1886,7 @@ static void AiStateBuildDefaultRailBlocks(Player *p)
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p->ai.state_mode = 255;
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}
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static TileIndex AiGetEdgeOfDefaultRailBlock(byte rule, TileIndex tile, byte cmd, int *dir)
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static TileIndex AiGetEdgeOfDefaultRailBlock(byte rule, TileIndex tile, byte cmd, DiagDirection *dir)
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{
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const AiDefaultBlockData *p = _default_rail_track_data[rule]->data;
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@@ -1926,18 +1924,18 @@ static bool AiDoFollowTrack(const Player* p)
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arpfd.tile2 = p->ai.cur_tile_a;
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arpfd.flag = false;
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arpfd.count = 0;
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FollowTrack(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a), 0x2000 | TRANSPORT_RAIL, 0, (DiagDirection)(p->ai.cur_dir_a ^ 2),
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FollowTrack(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a), 0x2000 | TRANSPORT_RAIL, 0, ReverseDiagDir(p->ai.cur_dir_a),
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(TPFEnumProc*)AiEnumFollowTrack, NULL, &arpfd);
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return arpfd.count > 8;
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}
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struct AiRailFinder {
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TileIndex final_tile;
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byte final_dir;
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DiagDirection final_dir;
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byte depth;
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byte recursive_mode;
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byte cur_best_dir;
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byte best_dir;
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DiagDirection cur_best_dir;
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DiagDirection best_dir;
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byte cur_best_depth;
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byte best_depth;
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uint cur_best_dist;
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@@ -1988,7 +1986,7 @@ static void AiBanTile(Player* p, TileIndex tile, byte val)
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}
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}
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static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, int dir);
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static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, DiagDirection dir);
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static bool AiCheckRailPathBetter(AiRailFinder *arf, const byte *p)
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{
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@@ -2027,7 +2025,7 @@ static inline void AiCheckBuildRailBridgeHere(AiRailFinder *arf, TileIndex tile,
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uint z;
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bool flag;
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int dir2 = p[0] & 3;
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DiagDirection dir2 = (DiagDirection)(p[0] & 3);
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tileh = GetTileSlope(tile, &z);
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if (tileh == _dir_table_1[dir2] || (tileh == SLOPE_FLAT && z != 0)) {
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@@ -2071,14 +2069,14 @@ static inline void AiCheckBuildRailTunnelHere(AiRailFinder *arf, TileIndex tile,
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CommandCost cost = DoCommand(tile, arf->player->ai.railtype_to_use, 0, DC_AUTO, CMD_BUILD_TUNNEL);
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if (CmdSucceeded(cost) && cost.GetCost() <= (arf->player->player_money >> 4)) {
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AiBuildRailRecursive(arf, _build_tunnel_endtile, p[0] & 3);
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AiBuildRailRecursive(arf, _build_tunnel_endtile, (DiagDirection)(p[0] & 3));
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if (arf->depth == 1) AiCheckRailPathBetter(arf, p);
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}
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}
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}
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static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, int dir)
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static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, DiagDirection dir)
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{
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const byte *p;
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@@ -2086,7 +2084,7 @@ static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, int dir)
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// Reached destination?
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if (tile == arf->final_tile) {
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if (arf->final_dir != (dir ^ 2)) {
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if (arf->final_dir != ReverseDiagDir(dir)) {
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if (arf->recursive_mode != 2) arf->recursive_mode = 1;
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} else if (arf->recursive_mode != 2) {
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arf->recursive_mode = 2;
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@@ -2125,7 +2123,7 @@ static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, int dir)
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// Make sure the tile is not in the list of banned tiles and that a rail can be built here.
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if (!AiIsTileBanned(arf->player, tile, p[0]) &&
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CmdSucceeded(DoCommand(tile, arf->player->ai.railtype_to_use, p[0], DC_AUTO | DC_NO_WATER | DC_NO_RAIL_OVERLAP, CMD_BUILD_SINGLE_RAIL))) {
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AiBuildRailRecursive(arf, tile, p[1]);
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AiBuildRailRecursive(arf, tile, (DiagDirection)p[1]);
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}
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// At the bottom depth?
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@@ -2228,7 +2226,7 @@ static void AiBuildRailConstruct(Player *p)
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p->ai.state_counter = 0;
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} else {
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// rail
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p->ai.cur_dir_a = arf.best_ptr[1];
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p->ai.cur_dir_a = (DiagDirection)(arf.best_ptr[1] & 3);
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DoCommand(p->ai.cur_tile_a, p->ai.railtype_to_use, arf.best_ptr[0],
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DC_EXEC | DC_AUTO | DC_NO_WATER | DC_NO_RAIL_OVERLAP, CMD_BUILD_SINGLE_RAIL);
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p->ai.state_counter = 0;
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@@ -2290,9 +2288,9 @@ static bool AiRemoveTileAndGoForward(Player *p)
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return false;
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// Find the direction at the other edge of the rail.
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ptr = _ai_table_15[p->ai.cur_dir_a ^ 2];
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ptr = _ai_table_15[ReverseDiagDir(p->ai.cur_dir_a)];
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while (ptr[0] != bit) ptr += 2;
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p->ai.cur_dir_a = ptr[1] ^ 2;
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p->ai.cur_dir_a = ReverseDiagDir((DiagDirection)ptr[1]);
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// And then also switch tile.
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p->ai.cur_tile_a = TILE_MASK(p->ai.cur_tile_a - TileOffsByDiagDir(p->ai.cur_dir_a));
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@@ -2351,7 +2349,7 @@ static void AiStateBuildRail(Player *p)
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AiBuildRec *aib;
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byte cmd;
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TileIndex tile;
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int dir;
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DiagDirection dir;
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// time out?
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if (++p->ai.timeout_counter == 1388) {
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@@ -2751,7 +2749,7 @@ static void AiStateBuildDefaultRoadBlocks(Player *p)
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if (rule == -1) {
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// cannot build, terraform after a while
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if (p->ai.state_counter >= 600) {
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AiDoTerraformLand(aib->use_tile, Random() & 3, 3, (int8)p->ai.state_mode);
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AiDoTerraformLand(aib->use_tile, (DiagDirection)(Random() & 3), 3, (int8)p->ai.state_mode);
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}
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// also try the other terraform direction
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if (++p->ai.state_counter >= 1000) {
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@@ -2788,11 +2786,11 @@ static void AiStateBuildDefaultRoadBlocks(Player *p)
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struct AiRoadFinder {
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TileIndex final_tile;
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byte final_dir;
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DiagDirection final_dir;
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byte depth;
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byte recursive_mode;
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byte cur_best_dir;
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byte best_dir;
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DiagDirection cur_best_dir;
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DiagDirection best_dir;
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byte cur_best_depth;
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byte best_depth;
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uint cur_best_dist;
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@@ -2810,13 +2808,13 @@ struct AiRoadEnum {
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uint best_dist;
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};
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static const byte _dir_by_track[] = {
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0, 1, 0, 1, 2, 1,
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0, 0,
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2, 3, 3, 2, 3, 0,
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static const DiagDirection _dir_by_track[] = {
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DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE,
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DIAGDIR_NE, DIAGDIR_NE,
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DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE,
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};
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static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, int dir);
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static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, DiagDirection dir);
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static bool AiCheckRoadPathBetter(AiRoadFinder *arf, const byte *p)
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{
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@@ -2880,7 +2878,7 @@ static bool AiCheckRoadFinished(Player *p)
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{
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AiRoadEnum are;
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TileIndex tile;
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int dir = p->ai.cur_dir_a;
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DiagDirection dir = p->ai.cur_dir_a;
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uint32 bits;
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int i;
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@@ -2926,7 +2924,7 @@ static inline void AiCheckBuildRoadBridgeHere(AiRoadFinder *arf, TileIndex tile,
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uint z;
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bool flag;
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int dir2 = p[0] & 3;
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DiagDirection dir2 = (DiagDirection)(p[0] & 3);
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tileh = GetTileSlope(tile, &z);
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if (tileh == _dir_table_1[dir2] || (tileh == SLOPE_FLAT && z != 0)) {
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@@ -2971,7 +2969,7 @@ static inline void AiCheckBuildRoadTunnelHere(AiRoadFinder *arf, TileIndex tile,
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CommandCost cost = DoCommand(tile, 0x200, 0, DC_AUTO, CMD_BUILD_TUNNEL);
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if (CmdSucceeded(cost) && cost.GetCost() <= (arf->player->player_money >> 4)) {
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AiBuildRoadRecursive(arf, _build_tunnel_endtile, p[0] & 3);
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AiBuildRoadRecursive(arf, _build_tunnel_endtile, (DiagDirection)(p[0] & 3));
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if (arf->depth == 1) AiCheckRoadPathBetter(arf, p);
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}
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}
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@@ -2979,7 +2977,7 @@ static inline void AiCheckBuildRoadTunnelHere(AiRoadFinder *arf, TileIndex tile,
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static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, int dir)
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static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, DiagDirection dir)
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{
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const byte *p;
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@@ -2987,7 +2985,7 @@ static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, int dir)
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// Reached destination?
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if (tile == arf->final_tile) {
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if ((arf->final_dir ^ 2) == dir) {
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if (ReverseDiagDir(arf->final_dir) == dir) {
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arf->recursive_mode = 2;
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arf->cur_best_depth = arf->depth;
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}
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@@ -3020,7 +3018,7 @@ static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, int dir)
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do {
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// Make sure that a road can be built here.
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if (AiBuildRoadHelper(tile, DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, p[0])) {
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AiBuildRoadRecursive(arf, tile, p[1]);
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AiBuildRoadRecursive(arf, tile, (DiagDirection)p[1]);
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}
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// At the bottom depth?
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@@ -3081,7 +3079,7 @@ do_some_terraform:
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p->ai.state_mode = 1;
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p->ai.cur_tile_a = TILE_MASK(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a));
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p->ai.cur_dir_a ^= 2;
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p->ai.cur_dir_a = ReverseDiagDir(p->ai.cur_dir_a);
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p->ai.state_counter = 0;
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}
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return;
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@@ -3121,7 +3119,7 @@ do_some_terraform:
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if (!AiBuildRoadHelper(tile, DC_EXEC | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, arf.best_ptr[0]))
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goto do_some_terraform;
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p->ai.cur_dir_a = arf.best_ptr[1];
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p->ai.cur_dir_a = (DiagDirection)(arf.best_ptr[1] & 3);
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p->ai.cur_tile_a = tile;
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p->ai.state_counter = 0;
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}
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@@ -3157,7 +3155,7 @@ static void AiBuildRoad(Player *p)
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}
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}
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static TileIndex AiGetRoadBlockEdge(byte rule, TileIndex tile, int *dir)
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static TileIndex AiGetRoadBlockEdge(byte rule, TileIndex tile, DiagDirection *dir)
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{
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const AiDefaultBlockData *p = _road_default_block_data[rule]->data;
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while (p->mode != 1) p++;
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@@ -3172,7 +3170,7 @@ static void AiStateBuildRoad(Player *p)
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AiBuildRec *aib;
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byte cmd;
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TileIndex tile;
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int dir;
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DiagDirection dir;
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// time out?
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if (++p->ai.timeout_counter == 1388) {
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@@ -3477,7 +3475,7 @@ static void AiStateBuildDefaultAirportBlocks(Player *p)
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if (rule == -1) {
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// cannot build, terraform after a while
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if (p->ai.state_counter >= 600) {
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AiDoTerraformLand(aib->use_tile, Random() & 3, 3, (int8)p->ai.state_mode);
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AiDoTerraformLand(aib->use_tile, (DiagDirection)(Random() & 3), 3, (int8)p->ai.state_mode);
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}
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// also try the other terraform direction
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if (++p->ai.state_counter >= 1000) {
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@@ -3682,7 +3680,7 @@ is_rail_crossing:;
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if (rails & TRACK_BIT_3WAY_NE) {
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pos_0:
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if ((GetRailTrackStatus(TILE_MASK(tile - TileDiffXY(1, 0))) & TRACK_BIT_3WAY_SW) == 0) {
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p->ai.cur_dir_a = 0;
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p->ai.cur_dir_a = DIAGDIR_NE;
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p->ai.cur_tile_a = tile;
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p->ai.state = AIS_REMOVE_SINGLE_RAIL_TILE;
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return;
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@@ -3692,7 +3690,7 @@ pos_0:
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if (rails & TRACK_BIT_3WAY_SE) {
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pos_1:
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if ((GetRailTrackStatus(TILE_MASK(tile + TileDiffXY(0, 1))) & TRACK_BIT_3WAY_NW) == 0) {
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p->ai.cur_dir_a = 1;
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p->ai.cur_dir_a = DIAGDIR_SE;
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p->ai.cur_tile_a = tile;
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p->ai.state = AIS_REMOVE_SINGLE_RAIL_TILE;
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return;
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@@ -3702,7 +3700,7 @@ pos_1:
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if (rails & TRACK_BIT_3WAY_SW) {
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pos_2:
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if ((GetRailTrackStatus(TILE_MASK(tile + TileDiffXY(1, 0))) & TRACK_BIT_3WAY_NE) == 0) {
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p->ai.cur_dir_a = 2;
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p->ai.cur_dir_a = DIAGDIR_SW;
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p->ai.cur_tile_a = tile;
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p->ai.state = AIS_REMOVE_SINGLE_RAIL_TILE;
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return;
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@@ -3712,7 +3710,7 @@ pos_2:
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if (rails & TRACK_BIT_3WAY_NW) {
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pos_3:
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if ((GetRailTrackStatus(TILE_MASK(tile - TileDiffXY(0, 1))) & TRACK_BIT_3WAY_SE) == 0) {
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p->ai.cur_dir_a = 3;
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p->ai.cur_dir_a = DIAGDIR_NW;
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p->ai.cur_tile_a = tile;
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p->ai.state = AIS_REMOVE_SINGLE_RAIL_TILE;
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return;
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