Merge branch 'cpp-11' into save_ext
# Conflicts: # config.lib # src/saveload/saveload.cpp
This commit is contained in:
@@ -63,6 +63,7 @@
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#include "subsidy_func.h"
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#include "gfx_layout.h"
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#include "viewport_sprite_sorter.h"
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#include "framerate_type.h"
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#include "linkgraph/linkgraphschedule.h"
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@@ -186,7 +187,7 @@ static void ShowHelp()
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" -P password = Password to join company\n"
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" -D [ip][:port] = Start dedicated server\n"
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" -l ip[:port] = Redirect DEBUG()\n"
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#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
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#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(_WIN32)
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" -f = Fork into the background (dedicated only)\n"
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#endif
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#endif /* ENABLE_NETWORK */
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@@ -230,7 +231,7 @@ static void ShowHelp()
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/* ShowInfo put output to stderr, but version information should go
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* to stdout; this is the only exception */
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#if !defined(WIN32) && !defined(WIN64)
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#if !defined(_WIN32)
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printf("%s\n", buf);
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#else
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ShowInfo(buf);
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@@ -281,7 +282,7 @@ static void WriteSavegameInfo(const char *name)
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/* ShowInfo put output to stderr, but version information should go
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* to stdout; this is the only exception */
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#if !defined(WIN32) && !defined(WIN64)
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#if !defined(_WIN32)
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printf("%s\n", buf);
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#else
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ShowInfo(buf);
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@@ -396,6 +397,9 @@ void MakeNewgameSettingsLive()
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_settings_game.ai_config[c] = NULL;
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if (_settings_newgame.ai_config[c] != NULL) {
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_settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
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if (!AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->HasScript()) {
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AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->Change(NULL);
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}
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}
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}
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_settings_game.game_config = NULL;
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@@ -416,7 +420,7 @@ void OpenBrowser(const char *url)
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/** Callback structure of statements to be executed after the NewGRF scan. */
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struct AfterNewGRFScan : NewGRFScanCallback {
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Year startyear; ///< The start year.
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uint generation_seed; ///< Seed for the new game.
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uint32 generation_seed; ///< Seed for the new game.
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char *dedicated_host; ///< Hostname for the dedicated server.
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uint16 dedicated_port; ///< Port for the dedicated server.
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char *network_conn; ///< Information about the server to connect to, or NULL.
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@@ -436,6 +440,9 @@ struct AfterNewGRFScan : NewGRFScanCallback {
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join_server_password(NULL), join_company_password(NULL),
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save_config_ptr(save_config_ptr), save_config(true)
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{
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/* Visual C++ 2015 fails compiling this line (AfterNewGRFScan::generation_seed undefined symbol)
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* if it's placed outside a member function, directly in the struct body. */
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assert_compile(sizeof(generation_seed) == sizeof(_settings_game.game_creation.generation_seed));
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}
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virtual void OnNewGRFsScanned()
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@@ -539,7 +546,7 @@ static const OptionData _options[] = {
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GETOPT_SHORT_VALUE('l'),
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GETOPT_SHORT_VALUE('p'),
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GETOPT_SHORT_VALUE('P'),
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#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
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#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(_WIN32)
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GETOPT_SHORT_NOVAL('f'),
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#endif
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#endif /* ENABLE_NETWORK */
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@@ -639,7 +646,7 @@ int openttd_main(int argc, char *argv[])
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case 'r': ParseResolution(&resolution, mgo.opt); break;
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case 't': scanner->startyear = atoi(mgo.opt); break;
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case 'd': {
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#if defined(WIN32)
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#if defined(_WIN32)
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CreateConsole();
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#endif
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if (mgo.opt != NULL) SetDebugString(mgo.opt);
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@@ -697,7 +704,7 @@ int openttd_main(int argc, char *argv[])
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goto exit_noshutdown;
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}
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case 'G': scanner->generation_seed = atoi(mgo.opt); break;
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case 'G': scanner->generation_seed = strtoul(mgo.opt, NULL, 10); break;
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case 'c': free(_config_file); _config_file = stredup(mgo.opt); break;
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case 'x': scanner->save_config = false; break;
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case 'h':
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@@ -1017,9 +1024,9 @@ static void MakeNewEditorWorld()
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* Load the specified savegame but on error do different things.
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* If loading fails due to corrupt savegame, bad version, etc. go back to
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* a previous correct state. In the menu for example load the intro game again.
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* @param mode mode of loading, either SL_LOAD or SL_OLD_LOAD
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* @param newgm switch to this mode of loading fails due to some unknown error
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* @param filename file to be loaded
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* @param fop mode of loading, always SLO_LOAD
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* @param newgm switch to this mode of loading fails due to some unknown error
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* @param subdir default directory to look for filename, set to 0 if not needed
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* @param lf Load filter to use, if NULL: use filename + subdir.
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*/
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@@ -1368,6 +1375,14 @@ void StateGameLoop()
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{
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/* don't execute the state loop during pause */
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if (_pause_mode != PM_UNPAUSED) {
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PerformanceMeasurer::Paused(PFE_GAMELOOP);
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PerformanceMeasurer::Paused(PFE_GL_ECONOMY);
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PerformanceMeasurer::Paused(PFE_GL_TRAINS);
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PerformanceMeasurer::Paused(PFE_GL_ROADVEHS);
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PerformanceMeasurer::Paused(PFE_GL_SHIPS);
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PerformanceMeasurer::Paused(PFE_GL_AIRCRAFT);
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PerformanceMeasurer::Paused(PFE_GL_LANDSCAPE);
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UpdateLandscapingLimits();
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#ifndef DEBUG_DUMP_COMMANDS
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Game::GameLoop();
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@@ -1375,6 +1390,9 @@ void StateGameLoop()
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CallWindowTickEvent();
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return;
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}
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PerformanceMeasurer framerate(PFE_GAMELOOP);
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PerformanceAccumulator::Reset(PFE_GL_LANDSCAPE);
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if (HasModalProgress()) return;
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Layouter::ReduceLineCache();
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