Merge branch 'cpp-11' into save_ext
# Conflicts: # config.lib # src/saveload/saveload.cpp
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@@ -273,8 +273,11 @@
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* 197 27978 1.8.x
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* 198
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* 199
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* 200 #6805 Extend railtypes to 64, adding uint16 to map array.
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* 201 #6885 Extend NewGRF persistant storages.
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* 202 #6867 Increase industry cargo slots to 16 in, 16 out
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*/
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extern const uint16 SAVEGAME_VERSION = 199; ///< Current savegame version of OpenTTD.
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extern const uint16 SAVEGAME_VERSION = 202; ///< Current savegame version of OpenTTD.
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const uint16 SAVEGAME_VERSION_EXT = 0x8000; ///< Savegame extension indicator mask
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SavegameType _savegame_type; ///< type of savegame we are loading
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@@ -3045,7 +3048,7 @@ SaveOrLoadResult LoadWithFilter(LoadFilter *reader)
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* Main Save or Load function where the high-level saveload functions are
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* handled. It opens the savegame, selects format and checks versions
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* @param filename The name of the savegame being created/loaded
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* @param mode Save or load mode. Load can also be a TTD(Patch) game. Use #SL_LOAD, #SL_OLD_LOAD, #SL_LOAD_CHECK, or #SL_SAVE.
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* @param fop Save or load mode. Load can also be a TTD(Patch) game.
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* @param sb The sub directory to save the savegame in
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* @param threaded True when threaded saving is allowed
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* @return Return the result of the action. #SL_OK, #SL_ERROR, or #SL_REINIT ("unload" the game)
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