(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.

This commit is contained in:
rubidium
2007-04-29 21:24:08 +00:00
parent 5eb076402f
commit 0def47a3b0
12 changed files with 245 additions and 55 deletions

View File

@@ -22,4 +22,23 @@ static inline bool IsRoadVehInDepotStopped(const Vehicle* v)
void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcCloneRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
/**
* This class 'wraps' Vehicle; you do not actually instantiate this class.
* You create a Vehicle using AllocateVehicle, so it is added to the pool
* and you reinitialize that to a Train using:
* v = new (v) RoadVehicle();
*
* As side-effect the vehicle type is set correctly.
*/
struct RoadVehicle : public Vehicle {
/** Initializes the Vehicle to a road vehicle */
RoadVehicle() { this->type = VEH_ROAD; }
/** We want to 'destruct' the right class. */
virtual ~RoadVehicle() {}
const char *GetTypeString() { return "road vehicle"; }
};
#endif /* ROADVEH_H */