(svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches.
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@@ -552,7 +552,7 @@ static void AddArticulatedParts(Vehicle **vl)
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u->max_age = 0;
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u->engine_type = engine_type;
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u->value = 0;
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u->type = VEH_TRAIN;
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u = new (u) Train();
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u->subtype = 0;
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SetArticulatedPart(u);
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u->cur_image = 0xAC2;
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@@ -630,7 +630,7 @@ static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
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v->u.rail.railtype = rvi->railtype;
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v->build_year = _cur_year;
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v->type = VEH_TRAIN;
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v = new (v) Train();
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v->cur_image = 0xAC2;
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v->random_bits = VehicleRandomBits();
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@@ -696,7 +696,7 @@ static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool buildin
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u->build_year = v->build_year;
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if (building) v->value >>= 1;
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u->value = v->value;
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u->type = VEH_TRAIN;
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u = new (u) Train();
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u->cur_image = 0xAC2;
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u->random_bits = VehicleRandomBits();
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VehiclePositionChanged(u);
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@@ -789,7 +789,7 @@ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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v->service_interval = _patches.servint_trains;
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v->date_of_last_service = _date;
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v->build_year = _cur_year;
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v->type = VEH_TRAIN;
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v = new (v) Train();
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v->cur_image = 0xAC2;
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v->random_bits = VehicleRandomBits();
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