Add: "restart current" console command to regenerate the map based on current settings (#11963)

This commit is contained in:
Patric Stout
2024-02-03 15:48:54 +01:00
committed by GitHub
parent 17d02ed45f
commit 0dfba564ab
3 changed files with 22 additions and 10 deletions

View File

@@ -1215,15 +1215,22 @@ DEF_CONSOLE_CMD(ConNewGame)
DEF_CONSOLE_CMD(ConRestart)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Restart game. Usage: 'restart'.");
IConsolePrint(CC_HELP, "Restarts a game, using the newgame settings.");
IConsolePrint(CC_HELP, " * if you started from a new game, and your newgame settings haven't changed, the game will be identical to when you started it.");
IConsolePrint(CC_HELP, " * if you started from a savegame / scenario / heightmap, the game might be different, because your settings might differ.");
if (argc == 0 || argc > 2) {
IConsolePrint(CC_HELP, "Restart game. Usage: 'restart [current|newgame]'.");
IConsolePrint(CC_HELP, "Restarts a game, using either the current or newgame (default) settings.");
IConsolePrint(CC_HELP, " * if you started from a new game, and your current/newgame settings haven't changed, the game will be identical to when you started it.");
IConsolePrint(CC_HELP, " * if you started from a savegame / scenario / heightmap, the game might be different, because the current/newgame settings might differ.");
return true;
}
StartNewGameWithoutGUI(_settings_game.game_creation.generation_seed);
if (argc == 1 || std::string_view(argv[1]) == "newgame") {
StartNewGameWithoutGUI(_settings_game.game_creation.generation_seed);
} else {
_settings_game.game_creation.map_x = Map::LogX();
_settings_game.game_creation.map_y = Map::LogY();
_switch_mode = SM_RESTARTGAME;
}
return true;
}
@@ -1231,9 +1238,12 @@ DEF_CONSOLE_CMD(ConReload)
{
if (argc == 0) {
IConsolePrint(CC_HELP, "Reload game. Usage: 'reload'.");
IConsolePrint(CC_HELP, "Reloads a game.");
IConsolePrint(CC_HELP, " * if you started from a new game, reload the game with the current active settings.");
IConsolePrint(CC_HELP, " * if you started from a savegame / scenario / heightmap, that same savegame / scenario / heightmap will be loaded again.");
IConsolePrint(CC_HELP, "Reloads a game if loaded via savegame / scenario / heightmap.");
return true;
}
if (_file_to_saveload.abstract_ftype == FT_NONE || _file_to_saveload.abstract_ftype == FT_INVALID) {
IConsolePrint(CC_ERROR, "No game loaded to reload.");
return true;
}