(svn r20748) -Fix: overbuilding an object tile with sea under it with a canal didn't take the cost for clearing the sea into account
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@@ -293,6 +293,7 @@ enum DoCommandFlag {
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DC_AUTOREPLACE = 0x080, ///< autoreplace/autorenew is in progress, this shall disable vehicle limits when building, and ignore certain restrictions when undoing things (like vehicle attach callback)
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DC_ALL_TILES = 0x100, ///< allow this command also on MP_VOID tiles
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DC_NO_MODIFY_TOWN_RATING = 0x200, ///< do not change town rating
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DC_FORCE_CLEAR_TILE = 0x400, ///< do not only remove the object on the tile, but also clear any water left on it
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};
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DECLARE_ENUM_AS_BIT_SET(DoCommandFlag)
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