(svn r20748) -Fix: overbuilding an object tile with sea under it with a canal didn't take the cost for clearing the sea into account

This commit is contained in:
yexo
2010-09-05 16:00:36 +00:00
parent 323c526a4d
commit 0e250f2bdf
5 changed files with 15 additions and 6 deletions

View File

@@ -31,6 +31,7 @@
#include "core/random_func.hpp"
#include "object_base.h"
#include "water_map.h"
#include "economy_func.h"
#include "table/strings.h"
#include "table/sprites.h"
@@ -606,6 +607,13 @@ void ClearSnowLine()
*/
CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
CommandCost cost(EXPENSES_CONSTRUCTION);
bool do_clear = false;
if ((flags & DC_FORCE_CLEAR_TILE) && HasTileWaterClass(tile) && IsTileOnWater(tile)) {
if ((flags & DC_AUTO) && GetWaterClass(tile) == WATER_CLASS_CANAL) return_cmd_error(STR_ERROR_MUST_DEMOLISH_CANAL_FIRST);
do_clear = true;
cost.AddCost(GetWaterClass(tile) == WATER_CLASS_CANAL ? _price[PR_CLEAR_CANAL] : _price[PR_CLEAR_WATER]);
}
for (uint i = 0; i < _cleared_object_areas.Length(); i++) {
/* If this tile was the first tile which caused object destruction, always
* pass it on to the tile_type_proc. That way multiple test runs and the exec run stay consistent. */
@@ -619,10 +627,12 @@ CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
if ((flags & DC_NO_WATER) && HasTileWaterClass(tile) && IsTileOnWater(tile)) {
return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
}
return CommandCost();
return cost;
}
}
return _tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags);
cost.AddCost(_tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags));
if (do_clear && (flags & DC_EXEC)) DoClearSquare(tile);
return cost;
}
/**