(svn r17532) -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability.
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@@ -734,7 +734,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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if (i == ETTW_BUTTONS_START) i = ETTW_BUTTONS_END; // skip the buttons
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if (this->IsWidgetLowered(i)) {
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this->RaiseWidget(i);
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this->InvalidateWidget(i);
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this->SetWidgetDirty(i);
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}
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}
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}
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