(svn r18747) -Codechange: add some constness to the AI code

This commit is contained in:
rubidium
2010-01-07 00:09:27 +00:00
parent 1967084bc3
commit 0e404038f2
6 changed files with 24 additions and 24 deletions

View File

@@ -70,7 +70,7 @@ AIConfig::~AIConfig()
if (this->config_list != NULL) delete this->config_list;
}
AIInfo *AIConfig::GetInfo()
AIInfo *AIConfig::GetInfo() const
{
return this->info;
}
@@ -103,9 +103,9 @@ AIConfig *AIConfig::GetConfig(CompanyID company, bool forceNewgameSetting)
return *config;
}
int AIConfig::GetSetting(const char *name)
int AIConfig::GetSetting(const char *name) const
{
SettingValueList::iterator it = this->settings.find(name);
SettingValueList::const_iterator it = this->settings.find(name);
/* Return the default value if the setting is not set, or if we are in a not-custom difficult level */
if (it == this->settings.end() || ((_game_mode == GM_MENU) ? _settings_newgame.difficulty.diff_level : _settings_game.difficulty.diff_level) != 3) {
if (this->info == NULL) {
@@ -162,17 +162,17 @@ void AIConfig::AddRandomDeviation()
}
}
bool AIConfig::HasAI()
bool AIConfig::HasAI() const
{
return this->info != NULL;
}
const char *AIConfig::GetName()
const char *AIConfig::GetName() const
{
return this->name;
}
int AIConfig::GetVersion()
int AIConfig::GetVersion() const
{
return this->version;
}
@@ -203,10 +203,10 @@ void AIConfig::StringToSettings(const char *value)
free(value_copy);
}
void AIConfig::SettingsToString(char *string, size_t size)
void AIConfig::SettingsToString(char *string, size_t size) const
{
string[0] = '\0';
for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
for (SettingValueList::const_iterator it = this->settings.begin(); it != this->settings.end(); it++) {
char no[10];
snprintf(no, sizeof(no), "%d", (*it).second);