(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer

-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
This commit is contained in:
truelight
2007-06-12 20:24:12 +00:00
parent b729f5d08d
commit 0e53fd6d32
31 changed files with 687 additions and 294 deletions

View File

@@ -12,12 +12,12 @@ static FBlitter_8bppDebug iFBlitter_8bppDebug;
void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
const byte *src, *src_line;
Pixel8 *dst, *dst_line;
const uint8 *src, *src_line;
uint8 *dst, *dst_line;
/* Find where to start reading in the source sprite */
src_line = (const byte *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
dst_line = (Pixel8 *)bp->dst + bp->top * bp->pitch + bp->left;
src_line = (const uint8 *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
dst_line = (uint8 *)bp->dst + bp->top * bp->pitch + bp->left;
for (int y = 0; y < bp->height; y++) {
dst = dst_line;