Fix: disable hardware acceleration when GPU driver crashed the game last attempt (#10928)

This commit is contained in:
Patric Stout
2023-06-04 16:40:17 +02:00
committed by GitHub
parent 556b44713e
commit 0e56a73fb8
4 changed files with 54 additions and 1 deletions

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@@ -100,6 +100,8 @@ private:
static bool SelectDriverImpl(const std::string &name, Driver::Type type);
static void MarkVideoDriverOperational();
protected:
DriverFactoryBase(Driver::Type type, int priority, const char *name, const char *description);