VarAction2: Fix detection of callback handlers which don't inspect var C
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@@ -658,6 +658,7 @@ void SpriteGroupDumper::DumpSpriteGroup(const SpriteGroup *sg, const char *paddi
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if (dsg->dsg_flags & DSGF_REQUIRES_VAR1C) p += seprintf(p, lastof(this->buffer), ", REQ_1C");
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if (dsg->dsg_flags & DSGF_CHECK_EXPENSIVE_VARS) p += seprintf(p, lastof(this->buffer), ", CHECK_EXP_VAR");
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if (dsg->dsg_flags & DSGF_CHECK_INSERT_JUMP) p += seprintf(p, lastof(this->buffer), ", CHECK_INS_JMP");
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if (dsg->dsg_flags & DSGF_CB_RESULT) p += seprintf(p, lastof(this->buffer), ", CB_RESULT");
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if (dsg->dsg_flags & DSGF_CB_HANDLER) p += seprintf(p, lastof(this->buffer), ", CB_HANDLER");
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if (dsg->dsg_flags & DSGF_INLINE_CANDIDATE) p += seprintf(p, lastof(this->buffer), ", INLINE_CANDIDATE");
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}
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