(svn r11670) -Feature [FS#1565]: list neutral stations where the player has service in the station list too
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@@ -1868,15 +1868,20 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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return CommandCost(_price.build_dock);
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}
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/* Checks if any ship is servicing the buoy specified. Returns yes or no */
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static bool CheckShipsOnBuoy(Station *st)
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/**
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* Tests whether the player's vehicles have this station in orders
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* When player == INVALID_PLAYER, then check all vehicles
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* @param station station ID
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* @param player player ID, INVALID_PLAYER to disable the check
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*/
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bool HasStationInUse(StationID station, PlayerID player)
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{
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const Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if (v->type == VEH_SHIP) {
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if (player == INVALID_PLAYER || v->owner == player) {
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const Order *order;
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FOR_VEHICLE_ORDERS(v, order) {
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if (order->type == OT_GOTO_STATION && order->dest == st->index) {
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if (order->type == OT_GOTO_STATION && order->dest == station) {
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return true;
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}
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}
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@@ -1892,7 +1897,7 @@ static CommandCost RemoveBuoy(Station *st, uint32 flags)
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TileIndex tile = st->dock_tile;
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if (CheckShipsOnBuoy(st)) return_cmd_error(STR_BUOY_IS_IN_USE);
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if (HasStationInUse(st->index, INVALID_PLAYER)) return_cmd_error(STR_BUOY_IS_IN_USE);
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if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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