Merge branch 'master' into jgrpp
# Conflicts: # src/landscape.cpp # src/landscape.h # src/misc_gui.cpp # src/newgrf_commons.cpp # src/order_cmd.cpp # src/pathfinder/yapf/yapf_base.hpp # src/station_cmd.cpp # src/tunnelbridge_cmd.cpp # src/vehicle.cpp # src/water_cmd.cpp # src/window.cpp
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@@ -64,13 +64,13 @@ inline byte LowestTreePlacementSnowLine()
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}
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int GetSlopeZInCorner(Slope tileh, Corner corner);
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Slope GetFoundationSlopeFromTileSlope(TileIndex tile, Slope tileh, int *z = nullptr);
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Slope GetFoundationSlope(TileIndex tile, int *z = nullptr);
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Slope UpdateFoundationSlopeFromTileSlope(TileIndex tile, Slope tileh, int &tilez);
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std::tuple<Slope, int> GetFoundationSlope(TileIndex tile);
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uint GetPartialPixelZ(int x, int y, Slope corners);
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int GetSlopePixelZ(int x, int y, bool ground_vehicle = false);
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int GetSlopePixelZOutsideMap(int x, int y);
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void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2);
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void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int &z1, int &z2);
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/**
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* Determine the Z height of a corner relative to TileZ.
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@@ -91,15 +91,12 @@ inline int GetSlopePixelZInCorner(Slope tileh, Corner corner)
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* If a tile does not have a foundation, the function returns the same as GetTilePixelSlope.
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*
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* @param tile The tile of interest.
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* @param z returns the z of the foundation slope. (Can be nullptr, if not needed)
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* @return The slope on top of the foundation.
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* @return The slope on top of the foundation and the z of the foundation.
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*/
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inline Slope GetFoundationPixelSlope(TileIndex tile, int *z)
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inline std::tuple<Slope, int> GetFoundationPixelSlope(TileIndex tile)
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{
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dbg_assert(z != nullptr);
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Slope s = GetFoundationSlope(tile, z);
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*z *= TILE_HEIGHT;
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return s;
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auto [s, z] = GetFoundationSlope(tile);
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return {s, z * TILE_HEIGHT};
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}
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/**
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@@ -148,7 +145,7 @@ inline Point InverseRemapCoords(int x, int y)
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Point InverseRemapCoords2(int x, int y, bool clamp_to_map = false, bool *clamped = nullptr);
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uint ApplyFoundationToSlope(Foundation f, Slope *s);
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uint ApplyFoundationToSlope(Foundation f, Slope &s);
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/**
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* Applies a foundation to a slope.
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*
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@@ -157,7 +154,7 @@ uint ApplyFoundationToSlope(Foundation f, Slope *s);
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* @param s The #Slope to modify.
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* @return Increment to the tile Z coordinate.
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*/
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inline uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
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inline uint ApplyPixelFoundationToSlope(Foundation f, Slope &s)
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{
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return ApplyFoundationToSlope(f, s) * TILE_HEIGHT;
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}
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