(svn r8735) -Feature: drive-through road stops made possible by the hard work of mart3p.
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@@ -51,6 +51,10 @@ protected:
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if (IsLevelCrossing(tile))
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cost += Yapf().PfGetSettings().road_crossing_penalty;
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break;
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case MP_STATION:
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if (IsDriveThroughStopTile(tile))
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cost += Yapf().PfGetSettings().road_stop_penalty;
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break;
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default:
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break;
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@@ -76,6 +80,10 @@ public:
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// base tile cost depending on distance between edges
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segment_cost += Yapf().OneTileCost(tile, trackdir);
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const Vehicle* v = Yapf().GetVehicle();
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// we have reached the vehicle's destination - segment should end here to avoid target skipping
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if (v->current_order.type == OT_GOTO_STATION && tile == v->dest_tile) break;
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// stop if we have just entered the depot
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if (IsTileDepotType(tile, TRANSPORT_ROAD) && trackdir == DiagdirToDiagTrackdir(ReverseDiagDir(GetRoadDepotDirection(tile)))) {
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// next time we will reverse and leave the depot
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@@ -103,7 +111,6 @@ public:
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// add min/max speed penalties
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int min_speed = 0;
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int max_speed = F.GetSpeedLimit(&min_speed);
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const Vehicle* v = Yapf().GetVehicle();
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if (max_speed < v->max_speed) segment_cost += 1 * (v->max_speed - max_speed);
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if (min_speed > v->max_speed) segment_cost += 10 * (min_speed - v->max_speed);
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