Rename DateTicksScaled to StateTicks

Rename various other related/derived types and variables
This commit is contained in:
Jonathan G Rennison
2024-02-07 18:36:47 +00:00
parent 39b4772a34
commit 0ea57528c9
39 changed files with 270 additions and 270 deletions

View File

@@ -20,8 +20,8 @@ extern DateFract _date_fract;
extern uint64_t _tick_counter;
extern uint8_t _tick_skip_counter;
extern uint64_t _scaled_tick_counter;
extern DateTicksScaled _scaled_date_ticks;
extern DateTicksScaled _scaled_date_ticks_offset;
extern StateTicks _state_ticks;
extern StateTicks _state_ticks_offset;
extern uint32_t _quit_after_days;
extern YearMonthDay _game_load_cur_date_ymd;
@@ -50,24 +50,24 @@ inline bool IsLeapYear(Year yr)
return yr % 4 == 0 && (yr % 100 != 0 || yr % 400 == 0);
}
inline Date ScaledDateTicksToDate(DateTicksScaled ticks)
inline Date StateTicksToDate(StateTicks ticks)
{
return (ticks.base() - _scaled_date_ticks_offset.base()) / (DAY_TICKS * _settings_game.economy.day_length_factor);
return (ticks.base() - _state_ticks_offset.base()) / (DAY_TICKS * _settings_game.economy.day_length_factor);
}
inline DateTicksScaled DateToScaledDateTicks(Date date)
inline StateTicks DateToStateTicks(Date date)
{
return ((int64_t)date.base() * DAY_TICKS * _settings_game.economy.day_length_factor) + _scaled_date_ticks_offset.base();
return ((int64_t)date.base() * DAY_TICKS * _settings_game.economy.day_length_factor) + _state_ticks_offset.base();
}
inline DateTicks ScaledDateTicksToDateTicks(DateTicksScaled ticks)
inline DateTicks StateTicksToDateTicks(StateTicks ticks)
{
return (ticks.base() - _scaled_date_ticks_offset.base()) / _settings_game.economy.day_length_factor;
return (ticks.base() - _state_ticks_offset.base()) / _settings_game.economy.day_length_factor;
}
inline DateTicksScaled DateTicksToScaledDateTicks(DateTicks date_ticks)
inline StateTicks DateTicksToStateTicks(DateTicks date_ticks)
{
return ((int64_t)date_ticks.base() * _settings_game.economy.day_length_factor) + _scaled_date_ticks_offset.base();
return ((int64_t)date_ticks.base() * _settings_game.economy.day_length_factor) + _state_ticks_offset.base();
}
/**