Rename DateTicksScaled to StateTicks
Rename various other related/derived types and variables
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@@ -202,7 +202,7 @@ CommandCost CmdScheduledDispatchSetStartDate(TileIndex tile, DoCommandFlag flags
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if (flags & DC_EXEC) {
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DispatchSchedule &ds = v->orders->GetDispatchScheduleByIndex(schedule_index);
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ds.SetScheduledDispatchStartTick((DateTicksScaled)p3);
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ds.SetScheduledDispatchStartTick((StateTicks)p3);
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ds.UpdateScheduledDispatch(nullptr);
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SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH);
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}
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@@ -375,7 +375,7 @@ CommandCost CmdScheduledDispatchAddNewSchedule(TileIndex tile, DoCommandFlag fla
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v->orders->GetScheduledDispatchScheduleSet().emplace_back();
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DispatchSchedule &ds = v->orders->GetScheduledDispatchScheduleSet().back();
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ds.SetScheduledDispatchDuration(p2);
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ds.SetScheduledDispatchStartTick((DateTicksScaled)p3);
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ds.SetScheduledDispatchStartTick((StateTicks)p3);
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ds.UpdateScheduledDispatch(nullptr);
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SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH);
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}
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@@ -752,11 +752,11 @@ void DispatchSchedule::AdjustScheduledDispatch(int32_t adjust)
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std::sort(this->scheduled_dispatch.begin(), this->scheduled_dispatch.end());
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}
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bool DispatchSchedule::UpdateScheduledDispatchToDate(DateTicksScaled now)
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bool DispatchSchedule::UpdateScheduledDispatchToDate(StateTicks now)
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{
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bool update_windows = false;
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if (this->GetScheduledDispatchStartTick() == 0) {
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DateTicksScaled start = now - (now.base() % this->GetScheduledDispatchDuration());
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StateTicks start = now - (now.base() % this->GetScheduledDispatchDuration());
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this->SetScheduledDispatchStartTick(start);
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int64_t last_dispatch = -(start.base());
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if (last_dispatch < INT_MIN && _settings_game.game_time.time_in_minutes) {
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@@ -795,7 +795,7 @@ bool DispatchSchedule::UpdateScheduledDispatchToDate(DateTicksScaled now)
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*/
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void DispatchSchedule::UpdateScheduledDispatch(const Vehicle *v)
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{
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if (this->UpdateScheduledDispatchToDate(_scaled_date_ticks) && v != nullptr) {
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if (this->UpdateScheduledDispatchToDate(_state_ticks) && v != nullptr) {
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SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH);
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}
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}
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