Fix: Stop any gamelog action when recovering from SlError()
This commit is contained in:
@@ -87,6 +87,11 @@ void GamelogStopAction()
|
||||
if (print) GamelogPrintDebug(5);
|
||||
}
|
||||
|
||||
void GamelogStopAnyAction()
|
||||
{
|
||||
if (_gamelog_action_type != GLAT_NONE) GamelogStopAction();
|
||||
}
|
||||
|
||||
/**
|
||||
* Frees the memory allocated by a gamelog
|
||||
*/
|
||||
|
Reference in New Issue
Block a user