Fix: Stop any gamelog action when recovering from SlError()
This commit is contained in:
@@ -27,6 +27,7 @@ enum GamelogActionType {
|
||||
|
||||
void GamelogStartAction(GamelogActionType at);
|
||||
void GamelogStopAction();
|
||||
void GamelogStopAnyAction();
|
||||
|
||||
void GamelogFree(struct LoggedAction *gamelog_action, uint gamelog_actions);
|
||||
void GamelogReset();
|
||||
|
Reference in New Issue
Block a user