(svn r18385) -Cleanup: remove the now unneeded multistop slot management code

This commit is contained in:
rubidium
2009-12-02 18:18:56 +00:00
parent 429f3993f8
commit 0ef0e13795
13 changed files with 10 additions and 354 deletions

View File

@@ -14,7 +14,6 @@
#include "roadveh.h"
#include "command_func.h"
#include "news_func.h"
#include "pathfinder/npf/npf.h"
#include "pathfinder/npf/npf_func.h"
#include "station_base.h"
#include "company_func.h"
@@ -313,20 +312,6 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
return cost;
}
void ClearSlot(RoadVehicle *v)
{
RoadStop *rs = v->slot;
if (v->slot == NULL) return;
v->slot = NULL;
v->slot_age = 0;
assert(rs->num_vehicles != 0);
rs->num_vehicles--;
DEBUG(ms, 3, "Clearing slot at 0x%X", rs->xy);
}
bool RoadVehicle::IsStoppedInDepot() const
{
TileIndex tile = this->tile;
@@ -572,8 +557,6 @@ static void RoadVehCrash(RoadVehicle *v)
MarkSingleVehicleDirty(u);
}
ClearSlot(v);
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
AI::NewEvent(v->owner, new AIEventVehicleCrashed(v->index, v->tile, AIEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING));
@@ -645,14 +628,14 @@ TileIndex RoadVehicle::GetOrderStationLocation(StationID station)
{
if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
TileIndex dest;
if (YapfFindNearestRoadVehicleCompatibleStop(this, station, &dest)) {
return dest;
} else {
const Station *st = Station::Get(station);
if (!CanVehicleUseStation(this, st)) {
/* There is no stop left at the station, so don't even TRY to go there */
this->IncrementOrderIndex();
return 0;
}
return st->xy;
}
static void StartRoadVehSound(const RoadVehicle *v)
@@ -1041,28 +1024,6 @@ found_best_track:;
return best_track;
}
static uint RoadFindPathToStop(const RoadVehicle *v, TileIndex tile)
{
if (_settings_game.pf.pathfinder_for_roadvehs == VPF_YAPF) {
/* use YAPF */
return YapfRoadVehDistanceToTile(v, tile);
}
/* use NPF */
Trackdir trackdir = v->GetVehicleTrackdir();
assert(trackdir != INVALID_TRACKDIR);
NPFFindStationOrTileData fstd;
fstd.dest_coords = tile;
fstd.station_index = INVALID_STATION; // indicates that the destination is a tile, not a station
uint dist = NPFRouteToStationOrTile(v->tile, trackdir, false, &fstd, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES).best_path_dist;
/* change units from NPF_TILE_LENGTH to # of tiles */
if (dist != UINT_MAX) dist = (dist + NPF_TILE_LENGTH - 1) / NPF_TILE_LENGTH;
return dist;
}
struct RoadDriveEntry {
byte x, y;
};
@@ -1520,13 +1481,9 @@ again:
if (IsDriveThroughStopTile(next_tile) && (GetRoadStopType(next_tile) == type) && GetStationIndex(v->tile) == GetStationIndex(next_tile)) {
RoadStop *rs_n = RoadStop::GetByTile(next_tile, type);
if (rs_n->IsFreeBay(HasBit(v->state, RVS_USING_SECOND_BAY)) && rs_n->num_vehicles < RoadStop::MAX_VEHICLES) {
if (rs_n->IsFreeBay(HasBit(v->state, RVS_USING_SECOND_BAY))) {
/* Bay in next stop along is free - use it */
ClearSlot(v);
rs_n->num_vehicles++;
v->slot = rs_n;
v->dest_tile = rs_n->xy;
v->slot_age = 14;
v->frame++;
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y, false));
@@ -1552,37 +1509,10 @@ again:
return false;
}
v->current_order.Free();
ClearSlot(v);
}
if (IsStandardRoadStopTile(v->tile)) rs->SetEntranceBusy(true);
if (rs == v->slot) {
/* We are leaving the correct station */
ClearSlot(v);
} else if (v->slot != NULL) {
/* We are leaving the wrong station
* XXX The question is .. what to do? Actually we shouldn't be here
* but I guess we need to clear the slot */
DEBUG(ms, 0, "Vehicle %d (index %d) arrived at wrong stop", v->unitnumber, v->index);
if (v->tile != v->dest_tile) {
DEBUG(ms, 2, " current tile 0x%X is not destination tile 0x%X. Route problem", v->tile, v->dest_tile);
}
if (v->dest_tile != v->slot->xy) {
DEBUG(ms, 2, " stop tile 0x%X is not destination tile 0x%X. Multistop desync", v->slot->xy, v->dest_tile);
}
if (!v->current_order.IsType(OT_GOTO_STATION)) {
DEBUG(ms, 2, " current order type (%d) is not OT_GOTO_STATION", v->current_order.GetType());
} else {
if (v->current_order.GetDestination() != st->index)
DEBUG(ms, 2, " current station %d is not target station in current_order.station (%d)",
st->index, v->current_order.GetDestination());
}
DEBUG(ms, 2, " force a slot clearing");
ClearSlot(v);
}
StartRoadVehSound(v);
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
@@ -1597,7 +1527,6 @@ again:
if (v->current_order.IsType(OT_LEAVESTATION) && IsDriveThroughStopTile(v->tile)) {
v->current_order.Free();
ClearSlot(v);
}
/* Move to next frame unless vehicle arrived at a stop position
@@ -1696,7 +1625,7 @@ static void CheckIfRoadVehNeedsService(RoadVehicle *v)
static const uint MAX_ACCEPTABLE_DEPOT_DIST = 16;
/* If we already got a slot at a stop, use that FIRST, and go to a depot later */
if (v->slot != NULL || Company::Get(v->owner)->settings.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
if (Company::Get(v->owner)->settings.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
if (v->IsInDepot()) {
VehicleServiceInDepot(v);
return;
@@ -1724,7 +1653,6 @@ static void CheckIfRoadVehNeedsService(RoadVehicle *v)
}
if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
ClearSlot(v);
v->current_order.MakeGoToDepot(depot, ODTFB_SERVICE);
v->dest_tile = rfdd.tile;
@@ -1743,16 +1671,6 @@ void RoadVehicle::OnNewDay()
CheckOrders(this);
/* Current slot has expired */
if (this->current_order.IsType(OT_GOTO_STATION) && this->slot != NULL && this->slot_age-- == 0) {
DEBUG(ms, 3, "Slot expired for vehicle %d (index %d) at stop 0x%X",
this->unitnumber, this->index, this->slot->xy);
ClearSlot(this);
}
/* update destination */
this->FindRoadStopSlot();
if (this->running_ticks == 0) return;
CommandCost cost(EXPENSES_ROADVEH_RUN, this->GetRunningCost() * this->running_ticks / (DAYS_IN_YEAR * DAY_TICKS));
@@ -1766,77 +1684,6 @@ void RoadVehicle::OnNewDay()
SetWindowClassesDirty(WC_ROADVEH_LIST);
}
void RoadVehicle::FindRoadStopSlot()
{
if (this->slot != NULL ||
(this->vehstatus & (VS_STOPPED | VS_CRASHED)) != 0 ||
!this->current_order.IsType(OT_GOTO_STATION) ||
(this->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) != 0) {
return;
}
Station *st = Station::Get(this->current_order.GetDestination());
RoadStop *rs = st->GetPrimaryRoadStop(this);
RoadStop *best = NULL;
if (rs == NULL) {
DEBUG(ms, 4, "No road stop for vehicle %d (index %d) at station %d (0x%X)",
this->unitnumber, this->index, st->index, st->xy);
return;
}
/* We try to obtain a slot if:
* 1) we're reasonably close to the primary road stop
* or
* 2) we're somewhere close to the station rectangle (to make sure we do assign
* slots even if the station and its road stops are incredibly spread out)
*/
if (DistanceManhattan(this->tile, rs->xy) < 16 || st->rect.PtInExtendedRect(TileX(this->tile), TileY(this->tile), 2)) {
uint dist, badness;
uint minbadness = UINT_MAX;
DEBUG(ms, 2, "Attempting to obtain a slot for vehicle %d (index %d) at station %d (0x%X)",
this->unitnumber, this->index, st->index, st->xy
);
/* Now we find the nearest road stop that has a free slot */
for (; rs != NULL; rs = rs->GetNextRoadStop(this)) {
if (rs->num_vehicles >= RoadStop::MAX_VEHICLES) {
DEBUG(ms, 4, " stop 0x%X's queue is full, not treating further", rs->xy);
continue;
}
dist = RoadFindPathToStop(this, rs->xy);
if (dist == UINT_MAX) {
DEBUG(ms, 4, " stop 0x%X is unreachable, not treating further", rs->xy);
continue;
}
badness = (rs->num_vehicles + 1) * (rs->num_vehicles + 1) + dist;
DEBUG(ms, 4, " stop 0x%X has %d vehicle%s waiting", rs->xy, rs->num_vehicles, rs->num_vehicles == 1 ? "":"s");
DEBUG(ms, 4, " distance is %u", dist);
DEBUG(ms, 4, " badness %u", badness);
if (badness < minbadness) {
best = rs;
minbadness = badness;
}
}
if (best != NULL) {
best->num_vehicles++;
DEBUG(ms, 3, "Assigned to stop 0x%X", best->xy);
this->slot = best;
this->dest_tile = best->xy;
this->slot_age = 14;
} else {
DEBUG(ms, 3, "Could not find a suitable stop");
}
} else {
DEBUG(ms, 5, "Distance from station too far. Postponing slotting for vehicle %d (index %d) at station %d, (0x%X)",
this->unitnumber, this->index, st->index, st->xy);
}
}
Trackdir RoadVehicle::GetVehicleTrackdir() const
{
if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;