Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually different parameters, obliviating the need for bit-packing.
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@@ -28,6 +28,8 @@
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#include "../hotkeys.h"
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#include "../core/geometry_func.hpp"
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#include "../guitimer_func.h"
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#include "../company_cmd.h"
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#include "../misc_cmd.h"
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#include "ai.hpp"
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#include "ai_gui.hpp"
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@@ -1290,8 +1292,8 @@ struct AIDebugWindow : public Window {
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case WID_AID_RELOAD_TOGGLE:
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if (ai_debug_company == OWNER_DEITY) break;
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/* First kill the company of the AI, then start a new one. This should start the current AI again */
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DoCommandP(CMD_COMPANY_CTRL, 0, CCA_DELETE | ai_debug_company << 16 | CRR_MANUAL << 24, 0);
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DoCommandP(CMD_COMPANY_CTRL, 0, CCA_NEW_AI | ai_debug_company << 16, 0);
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Command<CMD_COMPANY_CTRL>::Post(0, CCA_DELETE | ai_debug_company << 16 | CRR_MANUAL << 24, 0, {});
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Command<CMD_COMPANY_CTRL>::Post(0, CCA_NEW_AI | ai_debug_company << 16, 0, {});
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break;
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case WID_AID_SETTINGS:
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@@ -1330,7 +1332,7 @@ struct AIDebugWindow : public Window {
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}
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if (all_unpaused) {
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/* All scripts have been unpaused => unpause the game. */
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DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 0);
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Command<CMD_PAUSE>::Post(0, PM_PAUSED_NORMAL, 0, {});
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}
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}
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}
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@@ -1379,7 +1381,7 @@ struct AIDebugWindow : public Window {
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/* Pause the game. */
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if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
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DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 1);
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Command<CMD_PAUSE>::Post(0, PM_PAUSED_NORMAL, 1, {});
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}
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/* Highlight row that matched */
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