Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.

When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
This commit is contained in:
Michael Lutz
2021-10-31 19:39:09 +01:00
parent e740c24eb7
commit 0f64ee5ce1
47 changed files with 375 additions and 332 deletions

View File

@@ -27,6 +27,7 @@
#include "core/geometry_func.hpp"
#include "gamelog.h"
#include "stringfilter_type.h"
#include "misc_cmd.h"
#include "widgets/fios_widget.h"
@@ -358,7 +359,7 @@ public:
/* pause is only used in single-player, non-editor mode, non-menu mode. It
* will be unpaused in the WE_DESTROY event handler. */
if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
DoCommandP(CMD_PAUSE, 0, PM_PAUSED_SAVELOAD, 1);
Command<CMD_PAUSE>::Post(0, PM_PAUSED_SAVELOAD, 1, {});
}
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
@@ -402,7 +403,7 @@ public:
{
/* pause is only used in single-player, non-editor mode, non menu mode */
if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
DoCommandP(CMD_PAUSE, 0, PM_PAUSED_SAVELOAD, 0);
Command<CMD_PAUSE>::Post(0, PM_PAUSED_SAVELOAD, 0, {});
}
this->Window::Close();
}