Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually different parameters, obliviating the need for bit-packing.
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@@ -23,6 +23,7 @@
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#include "story_base.h"
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#include "command_func.h"
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#include "string_func.h"
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#include "goal_cmd.h"
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#include "widgets/goal_widget.h"
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@@ -382,17 +383,17 @@ struct GoalQuestionWindow : public Window {
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{
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switch (widget) {
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case WID_GQ_BUTTON_1:
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DoCommandP(CMD_GOAL_QUESTION_ANSWER, 0, this->window_number, this->button[0]);
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Command<CMD_GOAL_QUESTION_ANSWER>::Post(0, this->window_number, this->button[0], {});
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this->Close();
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break;
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case WID_GQ_BUTTON_2:
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DoCommandP(CMD_GOAL_QUESTION_ANSWER, 0, this->window_number, this->button[1]);
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Command<CMD_GOAL_QUESTION_ANSWER>::Post(0, this->window_number, this->button[1], {});
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this->Close();
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break;
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case WID_GQ_BUTTON_3:
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DoCommandP(CMD_GOAL_QUESTION_ANSWER, 0, this->window_number, this->button[2]);
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Command<CMD_GOAL_QUESTION_ANSWER>::Post(0, this->window_number, this->button[2], {});
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this->Close();
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break;
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}
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