Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually different parameters, obliviating the need for bit-packing.
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@@ -21,6 +21,7 @@
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#include "strings_func.h"
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#include "hotkeys.h"
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#include "zoom_func.h"
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#include "misc_cmd.h"
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#include "widgets/highscore_widget.h"
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@@ -96,7 +97,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
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EndGameWindow(WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
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{
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/* Pause in single-player to have a look at the highscore at your own leisure */
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if (!_networking) DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 1);
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if (!_networking) Command<CMD_PAUSE>::Post(0, PM_PAUSED_NORMAL, 1, {});
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this->background_img = SPR_TYCOON_IMG1_BEGIN;
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@@ -124,7 +125,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
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void Close() override
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{
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if (!_networking) DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 0); // unpause
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if (!_networking) Command<CMD_PAUSE>::Post(0, PM_PAUSED_NORMAL, 0, {}); // unpause
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ShowHighscoreTable(this->window_number, this->rank);
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this->EndGameHighScoreBaseWindow::Close();
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}
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@@ -159,7 +160,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow {
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{
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/* pause game to show the chart */
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this->game_paused_by_player = _pause_mode == PM_PAUSED_NORMAL;
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if (!_networking && !this->game_paused_by_player) DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 1);
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if (!_networking && !this->game_paused_by_player) Command<CMD_PAUSE>::Post(0, PM_PAUSED_NORMAL, 1, {});
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/* Close all always on-top windows to get a clean screen */
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if (_game_mode != GM_MENU) HideVitalWindows();
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@@ -174,7 +175,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow {
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{
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if (_game_mode != GM_MENU) ShowVitalWindows();
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if (!_networking && !this->game_paused_by_player) DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 0); // unpause
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if (!_networking && !this->game_paused_by_player) Command<CMD_PAUSE>::Post(0, PM_PAUSED_NORMAL, 0, {}); // unpause
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this->EndGameHighScoreBaseWindow::Close();
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}
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