Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually different parameters, obliviating the need for bit-packing.
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@@ -39,6 +39,7 @@
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#include "widgets/industry_widget.h"
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#include "clear_map.h"
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#include "zoom_func.h"
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#include "industry_cmd.h"
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#include "table/strings.h"
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@@ -679,7 +680,7 @@ public:
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case WID_DPI_FUND_WIDGET: {
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if (this->selected_type != INVALID_INDUSTRYTYPE) {
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if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) {
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DoCommandP(CMD_BUILD_INDUSTRY, STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, 0, this->selected_type, InteractiveRandom());
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Command<CMD_BUILD_INDUSTRY>::Post(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, 0, this->selected_type, InteractiveRandom(), {});
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this->HandleButtonClick(WID_DPI_FUND_WIDGET);
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} else {
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HandlePlacePushButton(this, WID_DPI_FUND_WIDGET, SPR_CURSOR_INDUSTRY, HT_RECT);
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@@ -716,13 +717,13 @@ public:
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Backup<bool> old_generating_world(_generating_world, true, FILE_LINE);
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_ignore_restrictions = true;
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DoCommandP(CMD_BUILD_INDUSTRY, STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, &CcBuildIndustry, tile, (layout_index << 8) | this->selected_type, seed);
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Command<CMD_BUILD_INDUSTRY>::Post(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, &CcBuildIndustry, tile, (layout_index << 8) | this->selected_type, seed, {});
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cur_company.Restore();
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old_generating_world.Restore();
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_ignore_restrictions = false;
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} else {
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success = DoCommandP(CMD_BUILD_INDUSTRY, STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, tile, (layout_index << 8) | this->selected_type, seed);
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success = Command<CMD_BUILD_INDUSTRY>::Post(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, tile, (layout_index << 8) | this->selected_type, seed, {});
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}
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/* If an industry has been built, just reset the cursor and the system */
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