Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually different parameters, obliviating the need for bit-packing.
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@@ -16,6 +16,7 @@
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#include "../framerate_type.h"
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#include "../command_func.h"
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#include "../network/network.h"
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#include "../misc_cmd.h"
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#include "../safeguards.h"
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@@ -173,7 +174,7 @@ void StateGameLoop_LinkGraphPauseControl()
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if (_pause_mode & PM_PAUSED_LINK_GRAPH) {
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/* We are paused waiting on a job, check the job every tick. */
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if (!LinkGraphSchedule::instance.IsJoinWithUnfinishedJobDue()) {
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DoCommandP(CMD_PAUSE, 0, PM_PAUSED_LINK_GRAPH, 0);
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Command<CMD_PAUSE>::Post(0, PM_PAUSED_LINK_GRAPH, 0, {});
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}
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} else if (_pause_mode == PM_UNPAUSED &&
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_date_fract == LinkGraphSchedule::SPAWN_JOIN_TICK - 2 &&
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@@ -181,7 +182,7 @@ void StateGameLoop_LinkGraphPauseControl()
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LinkGraphSchedule::instance.IsJoinWithUnfinishedJobDue()) {
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/* Perform check two _date_fract ticks before we would join, to make
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* sure it also works in multiplayer. */
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DoCommandP(CMD_PAUSE, 0, PM_PAUSED_LINK_GRAPH, 1);
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Command<CMD_PAUSE>::Post(0, PM_PAUSED_LINK_GRAPH, 1, {});
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}
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}
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