Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually different parameters, obliviating the need for bit-packing.
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@@ -1550,7 +1550,7 @@ bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame)
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const IntSettingDesc *setting = sd->AsIntSetting();
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if ((setting->flags & SF_PER_COMPANY) != 0) {
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if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
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return DoCommandP(CMD_CHANGE_COMPANY_SETTING, 0, 0, value, setting->GetName());
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return Command<CMD_CHANGE_COMPANY_SETTING>::Post(0, 0, value, setting->GetName());
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}
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setting->ChangeValue(&_settings_client.company, value);
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@@ -1576,7 +1576,7 @@ bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame)
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/* send non-company-based settings over the network */
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if (!_networking || (_networking && _network_server)) {
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return DoCommandP(CMD_CHANGE_SETTING, 0, 0, value, setting->GetName());
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return Command<CMD_CHANGE_SETTING>::Post(0, 0, value, setting->GetName());
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}
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return false;
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}
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