Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.

When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
This commit is contained in:
Michael Lutz
2021-10-31 19:39:09 +01:00
parent e740c24eb7
commit 0f64ee5ce1
47 changed files with 375 additions and 332 deletions

View File

@@ -49,6 +49,7 @@
#include "framerate_type.h"
#include "guitimer_func.h"
#include "screenshot_gui.h"
#include "misc_cmd.h"
#include "widgets/toolbar_widget.h"
@@ -265,7 +266,7 @@ static CallBackFunction ToolbarPauseClick(Window *w)
{
if (_networking && !_network_server) return CBF_NONE; // only server can pause the game
if (DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, _pause_mode == PM_UNPAUSED)) {
if (Command<CMD_PAUSE>::Post(0, PM_PAUSED_NORMAL, _pause_mode == PM_UNPAUSED, {})) {
if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
}
return CBF_NONE;