(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is

no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
This commit is contained in:
peter1138
2008-01-12 19:58:06 +00:00
parent 74f9be8f2c
commit 0f7392bd61
38 changed files with 250 additions and 298 deletions

View File

@@ -52,7 +52,7 @@ Group::Group(PlayerID owner)
Group::~Group()
{
DeleteName(this->string_id);
free(this->name);
this->owner = INVALID_PLAYER;
}
@@ -186,19 +186,13 @@ CommandCost CmdRenameGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsUniqueGroupName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
/* Create the name */
StringID str = AllocateName(_cmd_text, 0);
if (str == STR_NULL) return CMD_ERROR;
if (flags & DC_EXEC) {
/* Delete the old name */
DeleteName(g->string_id);
free(g->name);
/* Assign the new one */
g->string_id = str;
g->name = strdup(_cmd_text);
InvalidateWindowData(GetWCForVT(g->vehicle_type), (g->vehicle_type << 11) | VLW_GROUP_LIST | _current_player);
} else {
DeleteName(str);
}
return CommandCost();
@@ -433,7 +427,8 @@ void RemoveAllGroupsForPlayer(const PlayerID p)
static const SaveLoad _group_desc[] = {
SLE_VAR(Group, string_id, SLE_UINT16),
SLE_CONDVAR(Group, name, SLE_NAME, 0, 83),
SLE_CONDSTR(Group, name, SLE_STR, 0, 84, SL_MAX_VERSION),
SLE_VAR(Group, num_vehicle, SLE_UINT16),
SLE_VAR(Group, owner, SLE_UINT8),
SLE_VAR(Group, vehicle_type, SLE_UINT8),