(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is

no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
This commit is contained in:
peter1138
2008-01-12 19:58:06 +00:00
parent 74f9be8f2c
commit 0f7392bd61
38 changed files with 250 additions and 298 deletions

View File

@@ -11,7 +11,7 @@ struct Sign;
DECLARE_OLD_POOL(Sign, Sign, 2, 16000)
struct Sign : PoolItem<Sign, SignID, &_Sign_pool> {
StringID str;
char *name;
ViewportSign sign;
int32 x;
int32 y;
@@ -21,12 +21,12 @@ struct Sign : PoolItem<Sign, SignID, &_Sign_pool> {
/**
* Creates a new sign
*/
Sign(StringID string = STR_NULL);
Sign(PlayerID owner = INVALID_PLAYER);
/** Destroy the sign */
~Sign();
inline bool IsValid() const { return this->str != STR_NULL; }
inline bool IsValid() const { return this->owner != INVALID_PLAYER; }
};
enum {