(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names. -Fix: NewGRF engines could not be renamed.
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@@ -201,7 +201,7 @@ public:
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Vehicle *depot_list; // NOSAVE: linked list to tell what vehicles entered a depot during the last tick. Used by autoreplace
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StringID string_id; // Displayed string
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char *name; ///< Name of vehicle
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UnitID unitnumber; // unit number, for display purposes only
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PlayerByte owner; // which player owns the vehicle?
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